* commit * Update Content.Shared/Pinpointer/SharedNavMapSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
39 lines
911 B
C#
39 lines
911 B
C#
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Pinpointer;
|
|
|
|
/// <summary>
|
|
/// This is used for a <see cref="NavMapBeaconComponent"/> that can be configured with a UI.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
[Access(typeof(SharedNavMapSystem))]
|
|
public sealed partial class ConfigurableNavMapBeaconComponent : Component;
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class NavMapBeaconConfigureBuiMessage : BoundUserInterfaceMessage
|
|
{
|
|
public string? Text;
|
|
public bool Enabled;
|
|
public Color Color;
|
|
|
|
public NavMapBeaconConfigureBuiMessage(string? text, bool enabled, Color color)
|
|
{
|
|
Text = text;
|
|
Enabled = enabled;
|
|
Color = color;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum NavMapBeaconUiKey : byte
|
|
{
|
|
Key,
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum NavMapBeaconVisuals : byte
|
|
{
|
|
Enabled,
|
|
}
|