62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using Content.Server.DeviceLinking.Systems;
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using Content.Shared.DeviceLinking;
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using Content.Shared.Tools;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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namespace Content.Server.DeviceLinking.Components;
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/// <summary>
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/// A logic gate that sets its output port by doing an operation on its 2 input ports, A and B.
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/// </summary>
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[RegisterComponent, Access(typeof(LogicGateSystem))]
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public sealed partial class LogicGateComponent : Component
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{
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/// <summary>
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/// The logic gate operation to use.
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/// </summary>
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[DataField]
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public LogicGate Gate = LogicGate.Or;
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/// <summary>
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/// Tool quality to use for cycling logic gate operations.
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/// Cannot be pulsing since linking uses that.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<ToolQualityPrototype> CycleQuality = "Screwing";
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/// <summary>
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/// Sound played when cycling logic gate operations.
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/// </summary>
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[DataField]
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public SoundSpecifier CycleSound = new SoundPathSpecifier("/Audio/Machines/lightswitch.ogg");
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/// <summary>
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/// Name of the first input port.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<SinkPortPrototype> InputPortA = "InputA";
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/// <summary>
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/// Name of the second input port.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<SinkPortPrototype> InputPortB = "InputB";
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/// <summary>
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/// Name of the output port.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<SourcePortPrototype> OutputPort = "Output";
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// Initial state, used to not spam invoke ports
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[DataField]
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public SignalState StateA = SignalState.Low;
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[DataField]
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public SignalState StateB = SignalState.Low;
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[DataField]
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public bool LastOutput;
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}
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