Files
tbd-station-14/Content.Shared/Placeable/ItemPlacerSystem.cs
metalgearsloth 55f232ae09 Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
2023-10-26 22:14:01 -04:00

73 lines
2.5 KiB
C#

using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
namespace Content.Shared.Placeable;
/// <summary>
/// Tracks placed entities
/// Subscribe to <see cref="ItemPlacedEvent"/> or <see cref="ItemRemovedEvent"/> to do things when items or placed or removed.
/// </summary>
public sealed class ItemPlacerSystem : EntitySystem
{
[Dependency] private readonly CollisionWakeSystem _wake = default!;
[Dependency] private readonly PlaceableSurfaceSystem _placeableSurface = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ItemPlacerComponent, StartCollideEvent>(OnStartCollide);
SubscribeLocalEvent<ItemPlacerComponent, EndCollideEvent>(OnEndCollide);
}
private void OnStartCollide(EntityUid uid, ItemPlacerComponent comp, ref StartCollideEvent args)
{
if (comp.Whitelist != null && !comp.Whitelist.IsValid(args.OtherEntity))
return;
if (TryComp<CollisionWakeComponent>(uid, out var wakeComp))
_wake.SetEnabled(uid, false, wakeComp);
var count = comp.PlacedEntities.Count;
if (comp.MaxEntities == 0 || count < comp.MaxEntities)
{
comp.PlacedEntities.Add(args.OtherEntity);
var ev = new ItemPlacedEvent(args.OtherEntity);
RaiseLocalEvent(uid, ref ev);
}
if (comp.MaxEntities > 0 && count >= (comp.MaxEntities - 1))
{
// Don't let any more items be placed if it's reached its limit.
_placeableSurface.SetPlaceable(uid, false);
}
}
private void OnEndCollide(EntityUid uid, ItemPlacerComponent comp, ref EndCollideEvent args)
{
if (TryComp<CollisionWakeComponent>(uid, out var wakeComp))
_wake.SetEnabled(uid, true, wakeComp);
comp.PlacedEntities.Remove(args.OtherEntity);
var ev = new ItemRemovedEvent(args.OtherEntity);
RaiseLocalEvent(uid, ref ev);
_placeableSurface.SetPlaceable(uid, true);
}
}
/// <summary>
/// Raised on the <see cref="ItemPlacer"/> when an item is placed and it is under the item limit.
/// </summary>
[ByRefEvent]
public readonly record struct ItemPlacedEvent(EntityUid OtherEntity);
/// <summary>
/// Raised on the <see cref="ItemPlacer"/> when an item is removed from it.
/// </summary>
[ByRefEvent]
public readonly record struct ItemRemovedEvent(EntityUid OtherEntity);