23 lines
634 B
C#
23 lines
634 B
C#
using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Access
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{
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[RegisterComponent]
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public class AccessComponent : Component
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{
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public override string Name => "Access";
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private List<string> _tags;
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[ViewVariables]
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public List<string> Tags => _tags;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _tags, "tags", new List<string>());
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}
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}
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}
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