150 lines
4.9 KiB
C#
150 lines
4.9 KiB
C#
using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Movement
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{
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[RegisterComponent]
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[ComponentReference(typeof(IMoverComponent))]
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internal class ShuttleControllerComponent : Component, IMoverComponent
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{
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IEntityManager _entityManager;
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#pragma warning restore 649
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private bool _movingUp;
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private bool _movingDown;
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private bool _movingLeft;
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private bool _movingRight;
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public override string Name => "ShuttleController";
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[ViewVariables(VVAccess.ReadWrite)]
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public float CurrentWalkSpeed { get; set; } = 8;
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public float CurrentSprintSpeed { get; set; }
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/// <inheritdoc />
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[ViewVariables]
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public float CurrentPushSpeed => 0.0f;
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/// <inheritdoc />
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[ViewVariables]
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public float GrabRange => 0.0f;
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public bool Sprinting { get; set; }
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public (Vector2 walking, Vector2 sprinting) VelocityDir { get; } = (Vector2.Zero, Vector2.Zero);
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public GridCoordinates LastPosition { get; set; }
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public float StepSoundDistance { get; set; }
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public void SetVelocityDirection(Direction direction, ushort subTick, bool enabled)
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{
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var gridId = Owner.Transform.GridID;
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if (_mapManager.TryGetGrid(gridId, out var grid) && _entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
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{
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//TODO: Switch to shuttle component
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if (!gridEntity.TryGetComponent(out PhysicsComponent physComp))
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{
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physComp = gridEntity.AddComponent<PhysicsComponent>();
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physComp.Mass = 1;
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}
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//TODO: Is this always true?
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if (!gridEntity.HasComponent<ICollidableComponent>())
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{
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var collideComp = gridEntity.AddComponent<CollidableComponent>();
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collideComp.CanCollide = true;
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//collideComp.IsHardCollidable = true;
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collideComp.PhysicsShapes.Add(new PhysShapeGrid(grid));
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}
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physComp.LinearVelocity = CalcNewVelocity(direction, enabled) * CurrentWalkSpeed;
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}
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}
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public void SetSprinting(ushort subTick, bool walking)
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{
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// Shuttles can't sprint.
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}
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private Vector2 CalcNewVelocity(Direction direction, bool enabled)
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{
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switch (direction)
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{
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case Direction.East:
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_movingRight = enabled;
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break;
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case Direction.North:
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_movingUp = enabled;
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break;
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case Direction.West:
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_movingLeft = enabled;
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break;
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case Direction.South:
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_movingDown = enabled;
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break;
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}
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// key directions are in screen coordinates
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// _moveDir is in world coordinates
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// if the camera is moved, this needs to be changed
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var x = 0;
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x -= _movingLeft ? 1 : 0;
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x += _movingRight ? 1 : 0;
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var y = 0;
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y -= _movingDown ? 1 : 0;
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y += _movingUp ? 1 : 0;
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var result = new Vector2(x, y);
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// can't normalize zero length vector
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if (result.LengthSquared > 1.0e-6)
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result = result.Normalized;
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return result;
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}
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/// <inheritdoc />
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case ContainerContentsModifiedMessage contents:
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if(contents.Entity.TryGetComponent(out MindComponent mindComp))
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ContentsChanged(contents.Entity, mindComp, contents.Removed);
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break;
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}
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}
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private void ContentsChanged(IEntity entity, MindComponent mindComp, in bool removed)
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{
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Logger.DebugS("shuttle", $"Pilot={entity.Name}, removed={removed}");
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if (!removed)
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{
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mindComp.Mind?.Visit(Owner);
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}
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else
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{
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mindComp.Mind?.UnVisit();
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}
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}
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}
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}
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