* Dumped ranged behaviors * Fixed some 1-liners (open storage, distancecon todo) Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
25 lines
975 B
C#
25 lines
975 B
C#
using Content.Server.AI.Utility.Curves;
|
|
using Content.Server.AI.WorldState;
|
|
using Content.Server.AI.WorldState.States;
|
|
|
|
namespace Content.Server.AI.Utility.Considerations.Movement
|
|
{
|
|
public sealed class DistanceCon : Consideration
|
|
{
|
|
public DistanceCon(IResponseCurve curve) : base(curve) {}
|
|
|
|
public override float GetScore(Blackboard context)
|
|
{
|
|
var self = context.GetState<SelfState>().GetValue();
|
|
var target = context.GetState<TargetEntityState>().GetValue();
|
|
if (target == null || target.Transform.GridID != self.Transform.GridID)
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
// Kind of just pulled a max distance out of nowhere. Add 0.01 just in case it's reaally far and we have no choice so it'll still be considered at least.
|
|
return (target.Transform.GridPosition.Position - self.Transform.GridPosition.Position).Length / 100 + 0.01f;
|
|
}
|
|
}
|
|
}
|