Files
tbd-station-14/Content.Server/AI/Utility/Actions/Idle/CloseLastEntityStorage.cs
metalgearsloth 99f46d1ca5 Misc. AI fixes for CM test (#1165)
* Dumped ranged behaviors
* Fixed some 1-liners (open storage, distancecon todo)

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-21 21:48:22 +02:00

42 lines
1.5 KiB
C#

using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Operators.Movement;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Considerations.State;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Utility.Actions.Idle
{
/// <summary>
/// If we just picked up a bunch of stuff and have time then close it
/// </summary>
public sealed class CloseLastEntityStorage : UtilityAction
{
public override float Bonus => 1.5f;
public CloseLastEntityStorage(IEntity owner) : base(owner) {}
protected override Consideration[] Considerations => new Consideration[]
{
new StoredStateIsNullCon<LastOpenedStorageState, IEntity>(
new InverseBoolCurve()),
new DistanceCon(
new QuadraticCurve(-1.0f, 1.0f, 1.02f, 0.0f)),
};
public override void SetupOperators(Blackboard context)
{
var lastStorage = context.GetState<LastOpenedStorageState>().GetValue();
ActionOperators = new Queue<AiOperator>(new AiOperator[]
{
new MoveToEntityOperator(Owner, lastStorage),
new CloseLastStorageOperator(Owner),
});
}
}
}