* Fix creating a character slot crashing the client * a * Fix deleting character profiles
61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Preferences
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{
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/// <summary>
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/// Contains all player characters and the index of the currently selected character.
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/// Serialized both over the network and to disk.
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/// </summary>
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[Serializable]
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[NetSerializable]
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public sealed class PlayerPreferences
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{
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private List<ICharacterProfile> _characters;
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public PlayerPreferences(IEnumerable<ICharacterProfile> characters, int selectedCharacterIndex)
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{
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_characters = characters.ToList();
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SelectedCharacterIndex = selectedCharacterIndex;
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}
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/// <summary>
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/// All player characters.
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/// </summary>
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public IEnumerable<ICharacterProfile> Characters => _characters.AsEnumerable();
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public ICharacterProfile GetProfile(int index)
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{
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return _characters[index];
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}
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/// <summary>
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/// Index of the currently selected character.
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/// </summary>
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public int SelectedCharacterIndex { get; }
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/// <summary>
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/// The currently selected character.
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/// </summary>
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public ICharacterProfile SelectedCharacter => Characters.ElementAtOrDefault(SelectedCharacterIndex);
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public int FirstEmptySlot()
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{
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var firstEmpty = IndexOfCharacter(null);
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return firstEmpty == -1 ? _characters.Count : firstEmpty;
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}
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public int IndexOfCharacter(ICharacterProfile profile)
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{
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return _characters.FindIndex(x => x == profile);
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}
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public bool TryIndexOfCharacter(ICharacterProfile profile, out int index)
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{
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return (index = IndexOfCharacter(profile)) != -1;
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}
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}
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}
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