Files
tbd-station-14/Content.Client/ClientPreferencesManager.cs
DrSmugleaf f35625630b Fix creating and deleting character slots crashing the client and server (#2172)
* Fix creating a character slot crashing the client

* a

* Fix deleting character profiles
2020-10-06 12:03:14 +02:00

89 lines
3.4 KiB
C#

using System;
using System.Linq;
using Content.Client.Interfaces;
using Content.Shared.Preferences;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
namespace Content.Client
{
/// <summary>
/// Receives <see cref="PlayerPreferences" /> and <see cref="GameSettings" /> from the server during the initial
/// connection.
/// Stores preferences on the server through <see cref="SelectCharacter" /> and <see cref="UpdateCharacter" />.
/// </summary>
public class ClientPreferencesManager : SharedPreferencesManager, IClientPreferencesManager
{
[Dependency] private readonly IClientNetManager _netManager = default!;
public event Action OnServerDataLoaded;
public GameSettings Settings { get; private set; }
public PlayerPreferences Preferences { get; private set; }
public void Initialize()
{
_netManager.RegisterNetMessage<MsgPreferencesAndSettings>(nameof(MsgPreferencesAndSettings),
HandlePreferencesAndSettings);
_netManager.RegisterNetMessage<MsgUpdateCharacter>(nameof(MsgUpdateCharacter));
_netManager.RegisterNetMessage<MsgSelectCharacter>(nameof(MsgSelectCharacter));
_netManager.RegisterNetMessage<MsgDeleteCharacter>(nameof(MsgDeleteCharacter));
}
public void SelectCharacter(ICharacterProfile profile)
{
SelectCharacter(Preferences.IndexOfCharacter(profile));
}
public void SelectCharacter(int slot)
{
Preferences = new PlayerPreferences(Preferences.Characters, slot);
var msg = _netManager.CreateNetMessage<MsgSelectCharacter>();
msg.SelectedCharacterIndex = slot;
_netManager.ClientSendMessage(msg);
}
public void UpdateCharacter(ICharacterProfile profile, int slot)
{
var characters = Preferences.Characters.ToArray();
characters[slot] = profile;
Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex);
var msg = _netManager.CreateNetMessage<MsgUpdateCharacter>();
msg.Profile = profile;
msg.Slot = slot;
_netManager.ClientSendMessage(msg);
}
public void CreateCharacter(ICharacterProfile profile)
{
var characters = Preferences.Characters.ToList();
characters.Add(profile);
Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex);
UpdateCharacter(profile, characters.Count - 1);
}
public void DeleteCharacter(ICharacterProfile profile)
{
DeleteCharacter(Preferences.IndexOfCharacter(profile));
}
public void DeleteCharacter(int slot)
{
var characters = Preferences.Characters.Where((profile, index) => index != slot).ToArray();
Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex);
var msg = _netManager.CreateNetMessage<MsgDeleteCharacter>();
msg.Slot = slot;
_netManager.ClientSendMessage(msg);
}
private void HandlePreferencesAndSettings(MsgPreferencesAndSettings message)
{
Preferences = message.Preferences;
Settings = message.Settings;
OnServerDataLoaded?.Invoke();
}
}
}