38 lines
791 B
C#
38 lines
791 B
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Strap
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{
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public enum StrapPosition
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{
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/// <summary>
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/// (Default) Makes no change to the buckled mob
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/// </summary>
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None = 0,
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/// <summary>
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/// Makes the mob stand up
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/// </summary>
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Stand,
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/// <summary>
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/// Makes the mob lie down
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/// </summary>
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Down
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}
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public abstract class SharedStrapComponent : Component
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{
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public sealed override string Name => "Strap";
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public sealed override uint? NetID => ContentNetIDs.STRAP;
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}
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[Serializable, NetSerializable]
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public enum StrapVisuals
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{
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RotationAngle
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}
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}
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