Files
tbd-station-14/Content.Shared/GameObjects/Components/Strap/SharedStrapComponent.cs
2020-07-17 10:43:10 +02:00

38 lines
791 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Strap
{
public enum StrapPosition
{
/// <summary>
/// (Default) Makes no change to the buckled mob
/// </summary>
None = 0,
/// <summary>
/// Makes the mob stand up
/// </summary>
Stand,
/// <summary>
/// Makes the mob lie down
/// </summary>
Down
}
public abstract class SharedStrapComponent : Component
{
public sealed override string Name => "Strap";
public sealed override uint? NetID => ContentNetIDs.STRAP;
}
[Serializable, NetSerializable]
public enum StrapVisuals
{
RotationAngle
}
}