51 lines
2.1 KiB
C#
51 lines
2.1 KiB
C#
using Content.Server.Body.Components;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Events;
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using Content.Shared.Body.Organ;
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using Content.Shared.Movement.Components;
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namespace Content.Server.Body.Systems
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{
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public sealed class BrainSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BrainComponent, AddedToBodyEvent>((uid, _, args) => HandleMind(args.Body, uid));
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SubscribeLocalEvent<BrainComponent, AddedToPartEvent>((uid, _, args) => HandleMind(args.Part, uid));
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SubscribeLocalEvent<BrainComponent, AddedToPartInBodyEvent>((uid, _, args) => HandleMind(args.Body, uid));
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SubscribeLocalEvent<BrainComponent, RemovedFromBodyEvent>(OnRemovedFromBody);
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SubscribeLocalEvent<BrainComponent, RemovedFromPartEvent>((uid, _, args) => HandleMind(uid, args.Old));
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SubscribeLocalEvent<BrainComponent, RemovedFromPartInBodyEvent>((uid, _, args) => HandleMind(args.OldBody, uid));
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}
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private void OnRemovedFromBody(EntityUid uid, BrainComponent component, RemovedFromBodyEvent args)
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{
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// This one needs to be special, okay?
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if (!EntityManager.TryGetComponent(uid, out OrganComponent? organ) ||
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organ.ParentSlot is not {Parent: var parent})
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return;
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HandleMind(parent, args.Old);
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}
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private void HandleMind(EntityUid newEntity, EntityUid oldEntity)
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{
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EntityManager.EnsureComponent<MindComponent>(newEntity);
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var oldMind = EntityManager.EnsureComponent<MindComponent>(oldEntity);
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EnsureComp<GhostOnMoveComponent>(newEntity);
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if (HasComp<BodyComponent>(newEntity))
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Comp<GhostOnMoveComponent>(newEntity).MustBeDead = true;
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// TODO: This is an awful solution.
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EnsureComp<InputMoverComponent>(newEntity);
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oldMind.Mind?.TransferTo(newEntity);
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}
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}
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}
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