Files
tbd-station-14/Content.Server/Body/Commands/AddHandCommand.cs

157 lines
5.7 KiB
C#

using System.Linq;
using Content.Server.Administration;
using Content.Server.Body.Systems;
using Content.Shared.Administration;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Body.Commands
{
[AdminCommand(AdminFlags.Fun)]
sealed class AddHandCommand : IConsoleCommand
{
public const string DefaultHandPrototype = "LeftHandHuman";
public string Command => "addhand";
public string Description => "Adds a hand to your entity.";
public string Help => $"Usage: {Command} <entityUid> <handPrototypeId> / {Command} <entityUid> / {Command} <handPrototypeId> / {Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (args.Length > 1)
{
shell.WriteLine(Help);
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
EntityUid entity;
EntityUid hand;
switch (args.Length)
{
case 0:
{
if (player == null)
{
shell.WriteLine("Only a player can run this command without arguments.");
return;
}
if (player.AttachedEntity == null)
{
shell.WriteLine("You don't have an entity to add a hand to.");
return;
}
entity = player.AttachedEntity.Value;
hand = entityManager.SpawnEntity(DefaultHandPrototype, entityManager.GetComponent<TransformComponent>(entity).Coordinates);
break;
}
case 1:
{
if (EntityUid.TryParse(args[0], out var uid))
{
if (!entityManager.EntityExists(uid))
{
shell.WriteLine($"No entity found with uid {uid}");
return;
}
entity = uid;
hand = entityManager.SpawnEntity(DefaultHandPrototype, entityManager.GetComponent<TransformComponent>(entity).Coordinates);
}
else
{
if (player == null)
{
shell.WriteLine("You must specify an entity to add a hand to when using this command from the server terminal.");
return;
}
if (player.AttachedEntity == null)
{
shell.WriteLine("You don't have an entity to add a hand to.");
return;
}
entity = player.AttachedEntity.Value;
hand = entityManager.SpawnEntity(args[0], entityManager.GetComponent<TransformComponent>(entity).Coordinates);
}
break;
}
case 2:
{
if (!EntityUid.TryParse(args[0], out var uid))
{
shell.WriteLine($"{args[0]} is not a valid entity uid.");
return;
}
if (!entityManager.EntityExists(uid))
{
shell.WriteLine($"No entity exists with uid {uid}.");
return;
}
entity = uid;
if (!prototypeManager.HasIndex<EntityPrototype>(args[1]))
{
shell.WriteLine($"No hand entity exists with id {args[1]}.");
return;
}
hand = entityManager.SpawnEntity(args[1], entityManager.GetComponent<TransformComponent>(entity).Coordinates);
break;
}
default:
{
shell.WriteLine(Help);
return;
}
}
if (!entityManager.TryGetComponent(entity, out BodyComponent? body) || body.Root == null)
{
var random = IoCManager.Resolve<IRobustRandom>();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
shell.WriteLine(text);
return;
}
if (!entityManager.TryGetComponent(hand, out BodyPartComponent? part))
{
shell.WriteLine($"Hand entity {hand} does not have a {nameof(BodyPartComponent)} component.");
return;
}
var bodySystem = entityManager.System<BodySystem>();
var attachAt = bodySystem.GetBodyChildrenOfType(entity, BodyPartType.Arm, body).FirstOrDefault();
if (attachAt == default)
attachAt = bodySystem.GetBodyChildren(entity, body).First();
var slotId = part.GetHashCode().ToString();
if (!bodySystem.TryCreatePartSlotAndAttach(attachAt.Id, slotId, hand, attachAt.Component, part))
{
shell.WriteError($"Couldn't create a slot with id {slotId} on entity {entityManager.ToPrettyString(entity)}");
return;
}
shell.WriteLine($"Added hand to entity {entityManager.GetComponent<MetaDataComponent>(entity).EntityName}");
}
}
}