Files
tbd-station-14/Content.Shared/GameObjects/Verbs/SharedVerbSystem.cs
Daniel Castro Razo f30a4d8a52 ContextMenu (#3286)
* ContextMenu

* Updating to WPF.

* Updating to WPF.

* Margins
2021-02-26 12:42:16 +11:00

63 lines
2.2 KiB
C#

#nullable enable
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.Physics;
using Content.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Shared.GameObjects.Verbs
{
public class SharedVerbSystem : EntitySystem
{
/// <summary>
/// Get all of the entities relevant for the contextmenu
/// </summary>
/// <param name="player"></param>
/// <param name="targetPos"></param>
/// <param name="contextEntities"></param>
/// <param name="buffer">Whether we should slightly extend out the ignored range for the ray predicated</param>
/// <returns></returns>
public bool TryGetContextEntities(IEntity player, MapCoordinates targetPos, [NotNullWhen(true)] out List<IEntity>? contextEntities, bool buffer = false)
{
contextEntities = null;
var length = buffer ? 1.0f: 0.5f;
var entities = EntityManager.GetEntitiesIntersecting(targetPos.MapId,
Box2.CenteredAround(targetPos.Position, (length, length))).ToList();
if (entities.Count == 0)
{
return false;
}
// Check if we have LOS to the clicked-location, otherwise no popup.
var vectorDiff = player.Transform.MapPosition.Position - targetPos.Position;
var distance = vectorDiff.Length + 0.01f;
bool Ignored(IEntity entity)
{
return entities.Contains(entity) ||
entity == player ||
!entity.TryGetComponent(out OccluderComponent? occluder) ||
!occluder.Enabled;
}
var mask = player.TryGetComponent(out SharedEyeComponent? eye) && eye.DrawFov
? CollisionGroup.Opaque
: CollisionGroup.None;
var result = player.InRangeUnobstructed(targetPos, distance, mask, Ignored);
if (!result)
{
return false;
}
contextEntities = entities;
return true;
}
}
}