35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using Content.Server.Damage.Systems;
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using Content.Shared.Damage;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.IoC;
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namespace Content.Server.Damage.Components
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{
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[Friend(typeof(DamageOtherOnHitSystem))]
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[RegisterComponent]
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public class DamageOtherOnHitComponent : Component
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{
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public override string Name => "DamageOtherOnHit";
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[DataField("amount")]
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public int Amount { get; } = 1;
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[DataField("ignoreResistances")]
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public bool IgnoreResistances { get; } = false;
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// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
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// Also remove Initialize override, if no longer needed.
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[DataField("damageType")]
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private readonly string _damageTypeID = "Blunt";
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public DamageTypePrototype DamageType { get; set; } = default!;
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protected override void Initialize()
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{
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base.Initialize();
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DamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_damageTypeID);
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}
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}
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}
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