Files
tbd-station-14/Content.Shared/Doors/Components/DoorBoltComponent.cs
2023-07-24 12:07:35 +10:00

44 lines
1.4 KiB
C#

using Content.Shared.Doors.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Doors.Components;
/// <summary>
/// Companion component to DoorComponent that handles bolt-specific behavior.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedDoorBoltSystem))]
public sealed class DoorBoltComponent : Component
{
/// <summary>
/// Sound to play when the bolts on the airlock go up.
/// </summary>
[DataField("boltUpSound"), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier BoltUpSound = new SoundPathSpecifier("/Audio/Machines/boltsup.ogg");
/// <summary>
/// Sound to play when the bolts on the airlock go down.
/// </summary>
[DataField("boltDownSound"), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier BoltDownSound = new SoundPathSpecifier("/Audio/Machines/boltsdown.ogg");
/// <summary>
/// Whether the door bolts are currently deployed.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool BoltsDown;
/// <summary>
/// Whether the bolt lights are currently enabled.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool BoltLightsEnabled = true;
/// <summary>
/// True if the bolt wire is cut, which will force the airlock to always be bolted as long as it has power.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool BoltWireCut;
}