Files
tbd-station-14/Content.Server/DeviceLinking/Components/SignalSwitchComponent.cs
2023-07-24 12:07:35 +10:00

40 lines
1.5 KiB
C#

using Content.Server.DeviceLinking.Systems;
using Content.Shared.DeviceLinking;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.DeviceLinking.Components;
/// <summary>
/// Simple switch that will fire ports when toggled on or off. A button is jsut a switch that signals on the
/// same port regardless of its state.
/// </summary>
[RegisterComponent, Access(typeof(SignalSwitchSystem))]
public sealed class SignalSwitchComponent : Component
{
/// <summary>
/// The port that gets signaled when the switch turns on.
/// </summary>
[DataField("onPort", customTypeSerializer: typeof(PrototypeIdSerializer<SourcePortPrototype>))]
public string OnPort = "On";
/// <summary>
/// The port that gets signaled when the switch turns off.
/// </summary>
[DataField("offPort", customTypeSerializer: typeof(PrototypeIdSerializer<SourcePortPrototype>))]
public string OffPort = "Off";
/// <summary>
/// The port that gets signaled with the switch's current status.
/// This is only used if OnPort is different from OffPort, not in the case of a toggle switch.
/// </summary>
[DataField("statusPort", customTypeSerializer: typeof(PrototypeIdSerializer<SourcePortPrototype>))]
public string StatusPort = "Status";
[DataField("state")]
public bool State;
[DataField("clickSound")]
public SoundSpecifier ClickSound = new SoundPathSpecifier("/Audio/Machines/lightswitch.ogg");
}