73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
using Content.Server.DeviceLinking.Systems;
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using Content.Shared.DeviceLinking;
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using Content.Shared.Tools;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.DeviceLinking.Components;
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/// <summary>
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/// A logic gate that sets its output port by doing an operation on its 2 input ports, A and B.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(LogicGateSystem))]
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public sealed class LogicGateComponent : Component
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{
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/// <summary>
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/// The logic gate operation to use.
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/// </summary>
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[DataField("gate")]
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public LogicGate Gate = LogicGate.Or;
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/// <summary>
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/// Tool quality to use for cycling logic gate operations.
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/// Cannot be pulsing since linking uses that.
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/// </summary>
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[DataField("cycleQuality", customTypeSerializer: typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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public string CycleQuality = "Screwing";
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/// <summary>
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/// Sound played when cycling logic gate operations.
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/// </summary>
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[DataField("cycleSound")]
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public SoundSpecifier CycleSound = new SoundPathSpecifier("/Audio/Machines/lightswitch.ogg");
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/// <summary>
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/// Name of the first input port.
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/// </summary>
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[DataField("inputPortA", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
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public string InputPortA = "InputA";
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/// <summary>
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/// Name of the second input port.
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/// </summary>
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[DataField("inputPortB", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
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public string InputPortB = "InputB";
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/// <summary>
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/// Name of the output port.
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/// </summary>
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[DataField("outputPort", customTypeSerializer: typeof(PrototypeIdSerializer<SourcePortPrototype>))]
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public string OutputPort = "Output";
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// Initial state
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[ViewVariables]
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public SignalState StateA = SignalState.Low;
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[ViewVariables]
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public SignalState StateB = SignalState.Low;
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[ViewVariables]
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public bool LastOutput;
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}
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/// <summary>
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/// Last state of a signal port, used to not spam invoking ports.
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/// </summary>
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public enum SignalState : byte
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{
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Momentary, // Instantaneous pulse high, compatibility behavior
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Low,
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High
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}
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