Files
tbd-station-14/Content.Server/Atmos/Piping/Unary/Components/GasVentPumpComponent.cs
2023-07-24 12:07:35 +10:00

166 lines
6.4 KiB
C#

using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.DeviceLinking;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Atmos.Piping.Unary.Components
{
[RegisterComponent]
public sealed class GasVentPumpComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled { get; set; } = true;
[ViewVariables]
public bool IsDirty { get; set; } = false;
[ViewVariables(VVAccess.ReadWrite)]
public bool Welded { get; set; } = false;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("inlet")]
public string Inlet { get; set; } = "pipe";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("outlet")]
public string Outlet { get; set; } = "pipe";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("pumpDirection")]
public VentPumpDirection PumpDirection { get; set; } = VentPumpDirection.Releasing;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("pressureChecks")]
public VentPressureBound PressureChecks { get; set; } = VentPressureBound.ExternalBound;
[ViewVariables(VVAccess.ReadOnly)]
[DataField("underPressureLockout")]
public bool UnderPressureLockout { get; set; } = false;
/// <summary>
/// In releasing mode, do not pump when environment pressure is below this limit.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("underPressureLockoutThreshold")]
public float UnderPressureLockoutThreshold = 2;
/// <summary>
/// Pressure locked vents still leak a little (leading to eventual pressurization of sealed sections)
/// </summary>
/// <remarks>
/// Ratio of pressure difference between pipes and atmosphere that will leak each second, in moles.
/// If the pipes are 200 kPa and the room is spaced, at 0.01 UnderPressureLockoutLeaking, the room will fill
/// at a rate of 2 moles / sec. It will then reach 2 kPa (UnderPressureLockoutThreshold) and begin normal
/// filling after about 20 seconds (depending on room size).
///
/// Since we want to prevent automating the work of atmos, the leaking rate of 0.0001f is set to make auto
/// repressurizing of the development map take about 30 minutes using an oxygen tank (high pressure)
/// </remarks>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("underPressureLockoutLeaking")]
public float UnderPressureLockoutLeaking = 0.0001f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("externalPressureBound")]
public float ExternalPressureBound
{
get => _externalPressureBound;
set
{
_externalPressureBound = Math.Clamp(value, 0, MaxPressure);
}
}
private float _externalPressureBound = Atmospherics.OneAtmosphere;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("internalPressureBound")]
public float InternalPressureBound
{
get => _internalPressureBound;
set
{
_internalPressureBound = Math.Clamp(value, 0, MaxPressure);
}
}
private float _internalPressureBound = 0;
/// <summary>
/// Max pressure of the target gas (NOT relative to source).
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("maxPressure")]
public float MaxPressure = Atmospherics.MaxOutputPressure;
/// <summary>
/// Pressure pump speed in kPa/s. Determines how much gas is moved.
/// </summary>
/// <remarks>
/// The pump will attempt to modify the destination's final pressure by this quantity every second. If this
/// is too high, and the vent is connected to a large pipe-net, then someone can nearly instantly flood a
/// room with gas.
/// </remarks>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("targetPressureChange")]
public float TargetPressureChange = Atmospherics.OneAtmosphere;
/// <summary>
/// Ratio of max output air pressure and pipe pressure, representing the vent's ability to increase pressure
/// </summary>
/// <remarks>
/// Vents cannot suck a pipe completely empty, instead pressurizing a section to a max of
/// pipe pressure * PumpPower (in kPa). So a 51 kPa pipe is required for 101 kPA sections at PumpPower 2.0
/// </remarks>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("PumpPower")]
public float PumpPower = 2.0f;
#region Machine Linking
/// <summary>
/// Whether or not machine linking is enabled for this component.
/// </summary>
[DataField("canLink")]
public readonly bool CanLink = false;
[DataField("pressurizePort", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
public string PressurizePort = "Pressurize";
[DataField("depressurizePort", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
public string DepressurizePort = "Depressurize";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("pressurizePressure")]
public float PressurizePressure = Atmospherics.OneAtmosphere;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("depressurizePressure")]
public float DepressurizePressure = 0;
#endregion
public GasVentPumpData ToAirAlarmData()
{
return new GasVentPumpData
{
Enabled = Enabled,
Dirty = IsDirty,
PumpDirection = PumpDirection,
PressureChecks = PressureChecks,
ExternalPressureBound = ExternalPressureBound,
InternalPressureBound = InternalPressureBound
};
}
public void FromAirAlarmData(GasVentPumpData data)
{
Enabled = data.Enabled;
IsDirty = data.Dirty;
PumpDirection = data.PumpDirection;
PressureChecks = data.PressureChecks;
ExternalPressureBound = data.ExternalPressureBound;
InternalPressureBound = data.InternalPressureBound;
}
}
}