Files
tbd-station-14/Content.Shared/Storage/EntitySystems/MagnetPickupSystem.cs
TemporalOroboros f284b43ff6 Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client

* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests

* Fix TransformComponent.MapPosition warnings in Content.Shared

* Fix TransformComponent.MapPosition warnings in Content.Server

* Fix TransformComponent.WorldPosition warnings in Content.Shared

* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later

* Fix TransformComponent.WorldPosition warnings in Content.Server

* Fix TransformComponent.WorldRotation warnings in Content.*

* Fix TransformComponent.MapPosition warnings I missed

* Fix TransformComponent.WorldMatrix warnings in Content.*

* Fix TransformComponent.InvWorldMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*

* Fix TransformComponent.Anchored.set warnings in Content.*

* Fix TransformComponent.Coordinates.set warnings in Content.*

* Fix TransformComponent.LocalPosition.set warnings in Content.*

* Fix TransformComponent.AttachToGridOrMap warnings in Content.*

* Fix TransformComponent.AttachParent warnings in Content.*

* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared

* Preempt TransformComponent.LocalRotation.set warnings in Content.Client

* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests

* Preempt TransformComponent.LocalRotation.set warnings in Content.Server

* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*

* ECS ClickableComponent

* Fix obsolete SharedTransformSystem methods in Content.*

* Fix ExplosionOverlay `SharedTransformSystem` dependency

* Maybe fix null eye position breaking tests

* MGS requested changes
2024-02-27 12:06:20 +11:00

97 lines
3.8 KiB
C#

using Content.Server.Storage.Components;
using Content.Shared.Inventory;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
namespace Content.Shared.Storage.EntitySystems;
/// <summary>
/// <see cref="MagnetPickupComponent"/>
/// </summary>
public sealed class MagnetPickupSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedStorageSystem _storage = default!;
private static readonly TimeSpan ScanDelay = TimeSpan.FromSeconds(1);
private EntityQuery<PhysicsComponent> _physicsQuery;
public override void Initialize()
{
base.Initialize();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
SubscribeLocalEvent<MagnetPickupComponent, MapInitEvent>(OnMagnetMapInit);
}
private void OnMagnetMapInit(EntityUid uid, MagnetPickupComponent component, MapInitEvent args)
{
component.NextScan = _timing.CurTime;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<MagnetPickupComponent, StorageComponent, TransformComponent, MetaDataComponent>();
var currentTime = _timing.CurTime;
while (query.MoveNext(out var uid, out var comp, out var storage, out var xform, out var meta))
{
if (comp.NextScan > currentTime)
continue;
comp.NextScan += ScanDelay;
if (!_inventory.TryGetContainingSlot((uid, xform, meta), out var slotDef))
continue;
if ((slotDef.SlotFlags & comp.SlotFlags) == 0x0)
continue;
// No space
if (!_storage.HasSpace((uid, storage)))
continue;
var parentUid = xform.ParentUid;
var playedSound = false;
var finalCoords = xform.Coordinates;
var moverCoords = _transform.GetMoverCoordinates(uid, xform);
foreach (var near in _lookup.GetEntitiesInRange(uid, comp.Range, LookupFlags.Dynamic | LookupFlags.Sundries))
{
if (storage.Whitelist?.IsValid(near, EntityManager) == false)
continue;
if (!_physicsQuery.TryGetComponent(near, out var physics) || physics.BodyStatus != BodyStatus.OnGround)
continue;
if (near == parentUid)
continue;
// TODO: Probably move this to storage somewhere when it gets cleaned up
// TODO: This sucks but you need to fix a lot of stuff to make it better
// the problem is that stack pickups delete the original entity, which is fine, but due to
// game state handling we can't show a lerp animation for it.
var nearXform = Transform(near);
var nearMap = _transform.GetMapCoordinates(nearXform);
var nearCoords = EntityCoordinates.FromMap(moverCoords.EntityId, nearMap, _transform, EntityManager);
if (!_storage.Insert(uid, near, out var stacked, storageComp: storage, playSound: !playedSound))
continue;
// Play pickup animation for either the stack entity or the original entity.
if (stacked != null)
_storage.PlayPickupAnimation(stacked.Value, nearCoords, finalCoords, nearXform.LocalRotation);
else
_storage.PlayPickupAnimation(near, nearCoords, finalCoords, nearXform.LocalRotation);
playedSound = true;
}
}
}
}