* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
119 lines
4.8 KiB
C#
119 lines
4.8 KiB
C#
using Content.Server.Popups;
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using Content.Shared.Popups;
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using Content.Shared.Rotatable;
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using Content.Shared.Verbs;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Utility;
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namespace Content.Server.Rotatable
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{
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/// <summary>
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/// Handles verbs for the <see cref="RotatableComponent"/> and <see cref="FlippableComponent"/> components.
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/// </summary>
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public sealed class RotatableSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<FlippableComponent, GetVerbsEvent<Verb>>(AddFlipVerb);
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SubscribeLocalEvent<RotatableComponent, GetVerbsEvent<Verb>>(AddRotateVerbs);
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}
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private void AddFlipVerb(EntityUid uid, FlippableComponent component, GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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Verb verb = new()
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{
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Act = () => TryFlip(uid, component, args.User),
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Text = Loc.GetString("flippable-verb-get-data-text"),
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Category = VerbCategory.Rotate,
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/flip.svg.192dpi.png")),
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Priority = -3, // show flip last
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DoContactInteraction = true
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};
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args.Verbs.Add(verb);
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}
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private void AddRotateVerbs(EntityUid uid, RotatableComponent component, GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess
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|| !args.CanInteract
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|| Transform(uid).NoLocalRotation) // Good ol prototype inheritance, eh?
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return;
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// Check if the object is anchored, and whether we are still allowed to rotate it.
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if (!component.RotateWhileAnchored &&
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EntityManager.TryGetComponent(uid, out PhysicsComponent? physics) &&
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physics.BodyType == BodyType.Static)
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return;
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Verb resetRotation = new ()
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{
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DoContactInteraction = true,
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Act = () => _xformSystem.SetLocalRotation(uid, Angle.Zero),
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Category = VerbCategory.Rotate,
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/refresh.svg.192dpi.png")),
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Text = "Reset",
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Priority = -2, // show CCW, then CW, then reset
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CloseMenu = false,
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};
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args.Verbs.Add(resetRotation);
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// rotate clockwise
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Verb rotateCW = new()
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{
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Act = () =>
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{
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var xform = Transform(uid);
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_xformSystem.SetLocalRotation(uid, xform.LocalRotation - component.Increment, xform);
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},
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Category = VerbCategory.Rotate,
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/rotate_cw.svg.192dpi.png")),
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Priority = -1,
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CloseMenu = false, // allow for easy double rotations.
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};
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args.Verbs.Add(rotateCW);
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// rotate counter-clockwise
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Verb rotateCCW = new()
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{
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Act = () =>
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{
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var xform = Transform(uid);
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_xformSystem.SetLocalRotation(uid, xform.LocalRotation + component.Increment, xform);
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},
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Category = VerbCategory.Rotate,
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/rotate_ccw.svg.192dpi.png")),
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Priority = 0,
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CloseMenu = false, // allow for easy double rotations.
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};
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args.Verbs.Add(rotateCCW);
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}
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/// <summary>
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/// Replace a flippable entity with it's flipped / mirror-symmetric entity.
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/// </summary>
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public void TryFlip(EntityUid uid, FlippableComponent component, EntityUid user)
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{
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if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physics) &&
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physics.BodyType == BodyType.Static)
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{
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_popup.PopupEntity(Loc.GetString("flippable-component-try-flip-is-stuck"), uid, user);
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return;
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}
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var oldTransform = EntityManager.GetComponent<TransformComponent>(uid);
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var entity = EntityManager.SpawnEntity(component.MirrorEntity, oldTransform.Coordinates);
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var newTransform = EntityManager.GetComponent<TransformComponent>(entity);
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_xformSystem.SetLocalRotation(entity, oldTransform.LocalRotation, newTransform);
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_xformSystem.Unanchor(entity, newTransform);
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EntityManager.DeleteEntity(uid);
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}
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}
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}
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