* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
107 lines
4.2 KiB
C#
107 lines
4.2 KiB
C#
using Content.Server.Explosion.EntitySystems;
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using Content.Server.Pointing.Components;
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using Content.Shared.Pointing.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Random;
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namespace Content.Server.Pointing.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class RoguePointingSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ExplosionSystem _explosion = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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private EntityUid? RandomNearbyPlayer(EntityUid uid, RoguePointingArrowComponent? component = null, TransformComponent? transform = null)
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{
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if (!Resolve(uid, ref component, ref transform))
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return null;
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var targets = new List<Entity<PointingArrowAngeringComponent>>();
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var query = EntityQueryEnumerator<PointingArrowAngeringComponent>();
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while (query.MoveNext(out var angeringUid, out var angeringComp))
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{
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targets.Add((angeringUid, angeringComp));
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}
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if (targets.Count == 0)
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return null;
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var angering = _random.Pick(targets);
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angering.Comp.RemainingAnger -= 1;
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if (angering.Comp.RemainingAnger <= 0)
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RemComp<PointingArrowAngeringComponent>(uid);
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return angering.Owner;
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}
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private void UpdateAppearance(EntityUid uid, RoguePointingArrowComponent? component = null, TransformComponent? transform = null, AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref component, ref transform, ref appearance) || component.Chasing == null)
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return;
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_appearance.SetData(uid, RoguePointingArrowVisuals.Rotation, transform.LocalRotation.Degrees, appearance);
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}
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public void SetTarget(EntityUid arrow, EntityUid target, RoguePointingArrowComponent? component = null)
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{
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if (!Resolve(arrow, ref component))
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throw new ArgumentException("Input was not a rogue pointing arrow!", nameof(arrow));
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component.Chasing = target;
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<RoguePointingArrowComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var component, out var transform))
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{
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component.Chasing ??= RandomNearbyPlayer(uid, component, transform);
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if (component.Chasing is not {Valid: true} chasing || Deleted(chasing))
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{
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EntityManager.QueueDeleteEntity(uid);
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continue;
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}
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component.TurningDelay -= frameTime;
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if (component.TurningDelay > 0)
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{
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var difference = _xformSystem.GetWorldPosition(chasing) - _xformSystem.GetWorldPosition(transform);
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var angle = difference.ToAngle();
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var adjusted = angle.Degrees + 90;
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var newAngle = Angle.FromDegrees(adjusted);
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_xformSystem.SetWorldRotation(transform, newAngle);
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UpdateAppearance(uid, component, transform);
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continue;
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}
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_xformSystem.SetWorldRotation(transform, _xformSystem.GetWorldRotation(transform) + Angle.FromDegrees(20));
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UpdateAppearance(uid, component, transform);
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var worldPosition = _xformSystem.GetWorldPosition(transform);
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var toChased = _xformSystem.GetWorldPosition(chasing) - worldPosition;
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_xformSystem.SetWorldPosition(transform, worldPosition + toChased * frameTime * component.ChasingSpeed);
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component.ChasingTime -= frameTime;
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if (component.ChasingTime > 0)
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{
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continue;
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}
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_explosion.QueueExplosion(uid, ExplosionSystem.DefaultExplosionPrototypeId, 50, 3, 10);
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EntityManager.QueueDeleteEntity(uid);
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}
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}
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}
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}
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