* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using System.Numerics;
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using Content.Shared.NPC;
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namespace Content.Server.NPC.Pathfinding;
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public sealed partial class PathfindingSystem
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{
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public float EuclideanDistance(PathPoly start, PathPoly end)
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{
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var (dx, dy) = GetDiff(start, end);
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return MathF.Sqrt((dx * dx + dy * dy));
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}
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public float ManhattanDistance(PathPoly start, PathPoly end)
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{
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var (dx, dy) = GetDiff(start, end);
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return dx + dy;
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}
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public float OctileDistance(PathPoly start, PathPoly end)
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{
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var (dx, dy) = GetDiff(start, end);
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return dx + dy + (1.41f - 2) * Math.Min(dx, dy);
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}
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private Vector2 GetDiff(PathPoly start, PathPoly end)
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{
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var startPos = start.Box.Center;
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var endPos = end.Box.Center;
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if (end.GraphUid != start.GraphUid)
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{
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if (!TryComp<TransformComponent>(start.GraphUid, out var startXform) ||
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!TryComp<TransformComponent>(end.GraphUid, out var endXform))
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{
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return Vector2.Zero;
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}
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endPos = _transform.GetInvWorldMatrix(startXform).Transform(_transform.GetWorldMatrix(endXform).Transform(endPos));
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}
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// TODO: Numerics when we changeover.
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var diff = startPos - endPos;
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var ab = Vector2.Abs(diff);
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return ab;
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}
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}
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