Files
tbd-station-14/Content.Server/NPC/Pathfinding/PathfindingSystem.Distance.cs
TemporalOroboros f284b43ff6 Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client

* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests

* Fix TransformComponent.MapPosition warnings in Content.Shared

* Fix TransformComponent.MapPosition warnings in Content.Server

* Fix TransformComponent.WorldPosition warnings in Content.Shared

* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later

* Fix TransformComponent.WorldPosition warnings in Content.Server

* Fix TransformComponent.WorldRotation warnings in Content.*

* Fix TransformComponent.MapPosition warnings I missed

* Fix TransformComponent.WorldMatrix warnings in Content.*

* Fix TransformComponent.InvWorldMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*

* Fix TransformComponent.Anchored.set warnings in Content.*

* Fix TransformComponent.Coordinates.set warnings in Content.*

* Fix TransformComponent.LocalPosition.set warnings in Content.*

* Fix TransformComponent.AttachToGridOrMap warnings in Content.*

* Fix TransformComponent.AttachParent warnings in Content.*

* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared

* Preempt TransformComponent.LocalRotation.set warnings in Content.Client

* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests

* Preempt TransformComponent.LocalRotation.set warnings in Content.Server

* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*

* ECS ClickableComponent

* Fix obsolete SharedTransformSystem methods in Content.*

* Fix ExplosionOverlay `SharedTransformSystem` dependency

* Maybe fix null eye position breaking tests

* MGS requested changes
2024-02-27 12:06:20 +11:00

48 lines
1.3 KiB
C#

using System.Numerics;
using Content.Shared.NPC;
namespace Content.Server.NPC.Pathfinding;
public sealed partial class PathfindingSystem
{
public float EuclideanDistance(PathPoly start, PathPoly end)
{
var (dx, dy) = GetDiff(start, end);
return MathF.Sqrt((dx * dx + dy * dy));
}
public float ManhattanDistance(PathPoly start, PathPoly end)
{
var (dx, dy) = GetDiff(start, end);
return dx + dy;
}
public float OctileDistance(PathPoly start, PathPoly end)
{
var (dx, dy) = GetDiff(start, end);
return dx + dy + (1.41f - 2) * Math.Min(dx, dy);
}
private Vector2 GetDiff(PathPoly start, PathPoly end)
{
var startPos = start.Box.Center;
var endPos = end.Box.Center;
if (end.GraphUid != start.GraphUid)
{
if (!TryComp<TransformComponent>(start.GraphUid, out var startXform) ||
!TryComp<TransformComponent>(end.GraphUid, out var endXform))
{
return Vector2.Zero;
}
endPos = _transform.GetInvWorldMatrix(startXform).Transform(_transform.GetWorldMatrix(endXform).Transform(endPos));
}
// TODO: Numerics when we changeover.
var diff = startPos - endPos;
var ab = Vector2.Abs(diff);
return ab;
}
}