* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using Content.Server.Explosion.EntitySystems;
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using Content.Server.Lightning;
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using Content.Server.Lightning.Components;
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using Content.Shared.Damage;
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namespace Content.Server.Tesla.EntitySystems;
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/// <summary>
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/// The component allows lightning to strike this target. And determining the behavior of the target when struck by lightning.
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/// </summary>
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public sealed class LightningTargetSystem : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly ExplosionSystem _explosionSystem = default!;
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LightningTargetComponent, HitByLightningEvent>(OnHitByLightning);
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}
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private void OnHitByLightning(Entity<LightningTargetComponent> uid, ref HitByLightningEvent args)
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{
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DamageSpecifier damage = new();
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damage.DamageDict.Add("Structural", uid.Comp.DamageFromLightning);
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_damageable.TryChangeDamage(uid, damage, true);
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if (uid.Comp.LightningExplode)
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{
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_explosionSystem.QueueExplosion(
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_xformSystem.GetMapCoordinates(uid),
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uid.Comp.ExplosionPrototype,
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uid.Comp.TotalIntensity, uid.Comp.Dropoff,
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uid.Comp.MaxTileIntensity,
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canCreateVacuum: false);
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}
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}
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}
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