* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
using Content.Server.Botany.Components;
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using Content.Server.Kitchen.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Random;
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using Robust.Shared.Containers;
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namespace Content.Server.Botany.Systems;
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public sealed class LogSystem : EntitySystem
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{
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly RandomHelperSystem _randomHelper = default!;
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LogComponent, InteractUsingEvent>(OnInteractUsing);
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}
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private void OnInteractUsing(EntityUid uid, LogComponent component, InteractUsingEvent args)
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{
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if (!HasComp<SharpComponent>(args.Used))
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return;
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// if in some container, try pick up, else just drop to world
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var inContainer = _containerSystem.IsEntityInContainer(uid);
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var pos = Transform(uid).Coordinates;
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for (var i = 0; i < component.SpawnCount; i++)
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{
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var plank = Spawn(component.SpawnedPrototype, pos);
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if (inContainer)
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_handsSystem.PickupOrDrop(args.User, plank);
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else
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{
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var xform = Transform(plank);
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_containerSystem.AttachParentToContainerOrGrid((plank, xform));
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_xformSystem.SetLocalRotation(plank, 0, xform);
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_randomHelper.RandomOffset(plank, 0.25f);
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}
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}
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QueueDel(uid);
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}
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}
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