* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
using Content.Shared.Shuttles.Events;
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using Content.Shared.Shuttles.Systems;
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using Robust.Client.Graphics;
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using Robust.Shared.Enums;
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namespace Content.Client.Shuttles.Systems;
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public sealed partial class ShuttleSystem : SharedShuttleSystem
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{
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/// <summary>
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/// Should we show the expected emergency shuttle position.
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/// </summary>
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public bool EnableShuttlePosition
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{
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get => _enableShuttlePosition;
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set
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{
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if (_enableShuttlePosition == value) return;
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_enableShuttlePosition = value;
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var overlayManager = IoCManager.Resolve<IOverlayManager>();
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if (_enableShuttlePosition)
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{
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_overlay = new EmergencyShuttleOverlay(EntityManager);
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overlayManager.AddOverlay(_overlay);
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RaiseNetworkEvent(new EmergencyShuttleRequestPositionMessage());
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}
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else
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{
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overlayManager.RemoveOverlay(_overlay!);
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_overlay = null;
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}
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}
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}
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private bool _enableShuttlePosition;
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private EmergencyShuttleOverlay? _overlay;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<EmergencyShuttlePositionMessage>(OnShuttlePosMessage);
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}
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private void OnShuttlePosMessage(EmergencyShuttlePositionMessage ev)
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{
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if (_overlay == null) return;
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_overlay.StationUid = GetEntity(ev.StationUid);
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_overlay.Position = ev.Position;
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}
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}
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/// <summary>
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/// Shows the expected position of the emergency shuttle. Nothing more.
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/// </summary>
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public sealed class EmergencyShuttleOverlay : Overlay
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{
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private IEntityManager _entManager;
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private SharedTransformSystem _xformSystem;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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public EntityUid? StationUid;
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public Box2? Position;
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public EmergencyShuttleOverlay(IEntityManager entManager)
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{
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_entManager = entManager;
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_xformSystem = _entManager.System<SharedTransformSystem>();
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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if (Position == null || !_entManager.TryGetComponent<TransformComponent>(StationUid, out var xform)) return;
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args.WorldHandle.SetTransform(_xformSystem.GetWorldMatrix(xform));
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args.WorldHandle.DrawRect(Position.Value, Color.Red.WithAlpha(100));
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args.WorldHandle.SetTransform(Matrix3.Identity);
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}
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}
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