Files
tbd-station-14/Content.Client/Shuttles/Systems/ShuttleSystem.EmergencyConsole.cs
TemporalOroboros f284b43ff6 Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client

* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests

* Fix TransformComponent.MapPosition warnings in Content.Shared

* Fix TransformComponent.MapPosition warnings in Content.Server

* Fix TransformComponent.WorldPosition warnings in Content.Shared

* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later

* Fix TransformComponent.WorldPosition warnings in Content.Server

* Fix TransformComponent.WorldRotation warnings in Content.*

* Fix TransformComponent.MapPosition warnings I missed

* Fix TransformComponent.WorldMatrix warnings in Content.*

* Fix TransformComponent.InvWorldMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*

* Fix TransformComponent.Anchored.set warnings in Content.*

* Fix TransformComponent.Coordinates.set warnings in Content.*

* Fix TransformComponent.LocalPosition.set warnings in Content.*

* Fix TransformComponent.AttachToGridOrMap warnings in Content.*

* Fix TransformComponent.AttachParent warnings in Content.*

* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared

* Preempt TransformComponent.LocalRotation.set warnings in Content.Client

* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests

* Preempt TransformComponent.LocalRotation.set warnings in Content.Server

* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*

* ECS ClickableComponent

* Fix obsolete SharedTransformSystem methods in Content.*

* Fix ExplosionOverlay `SharedTransformSystem` dependency

* Maybe fix null eye position breaking tests

* MGS requested changes
2024-02-27 12:06:20 +11:00

83 lines
2.4 KiB
C#

using Content.Shared.Shuttles.Events;
using Content.Shared.Shuttles.Systems;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
namespace Content.Client.Shuttles.Systems;
public sealed partial class ShuttleSystem : SharedShuttleSystem
{
/// <summary>
/// Should we show the expected emergency shuttle position.
/// </summary>
public bool EnableShuttlePosition
{
get => _enableShuttlePosition;
set
{
if (_enableShuttlePosition == value) return;
_enableShuttlePosition = value;
var overlayManager = IoCManager.Resolve<IOverlayManager>();
if (_enableShuttlePosition)
{
_overlay = new EmergencyShuttleOverlay(EntityManager);
overlayManager.AddOverlay(_overlay);
RaiseNetworkEvent(new EmergencyShuttleRequestPositionMessage());
}
else
{
overlayManager.RemoveOverlay(_overlay!);
_overlay = null;
}
}
}
private bool _enableShuttlePosition;
private EmergencyShuttleOverlay? _overlay;
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<EmergencyShuttlePositionMessage>(OnShuttlePosMessage);
}
private void OnShuttlePosMessage(EmergencyShuttlePositionMessage ev)
{
if (_overlay == null) return;
_overlay.StationUid = GetEntity(ev.StationUid);
_overlay.Position = ev.Position;
}
}
/// <summary>
/// Shows the expected position of the emergency shuttle. Nothing more.
/// </summary>
public sealed class EmergencyShuttleOverlay : Overlay
{
private IEntityManager _entManager;
private SharedTransformSystem _xformSystem;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public EntityUid? StationUid;
public Box2? Position;
public EmergencyShuttleOverlay(IEntityManager entManager)
{
_entManager = entManager;
_xformSystem = _entManager.System<SharedTransformSystem>();
}
protected override void Draw(in OverlayDrawArgs args)
{
if (Position == null || !_entManager.TryGetComponent<TransformComponent>(StationUid, out var xform)) return;
args.WorldHandle.SetTransform(_xformSystem.GetWorldMatrix(xform));
args.WorldHandle.DrawRect(Position.Value, Color.Red.WithAlpha(100));
args.WorldHandle.SetTransform(Matrix3.Identity);
}
}