302 lines
12 KiB
C#
302 lines
12 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Server.Popups;
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using Content.Server.Pulling;
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using Content.Server.Stack;
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using Content.Server.Storage.EntitySystems;
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using Content.Server.Stunnable;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Body.Part;
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using Content.Shared.CombatMode;
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using Content.Shared.Explosion;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Input;
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using Content.Shared.Inventory;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Stacks;
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using Content.Shared.Storage;
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using Content.Shared.Throwing;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Server.Hands.Systems
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{
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public sealed class HandsSystem : SharedHandsSystem
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{
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly HandVirtualItemSystem _virtualItemSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly SharedHandVirtualItemSystem _virtualSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly PullingSystem _pullingSystem = default!;
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[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
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[Dependency] private readonly StorageSystem _storageSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HandsComponent, DisarmedEvent>(OnDisarmed, before: new[] { typeof(StunSystem) });
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SubscribeLocalEvent<HandsComponent, PullStartedMessage>(HandlePullStarted);
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SubscribeLocalEvent<HandsComponent, PullStoppedMessage>(HandlePullStopped);
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SubscribeLocalEvent<HandsComponent, BodyPartAddedEvent>(HandleBodyPartAdded);
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SubscribeLocalEvent<HandsComponent, BodyPartRemovedEvent>(HandleBodyPartRemoved);
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SubscribeLocalEvent<HandsComponent, ComponentGetState>(GetComponentState);
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SubscribeLocalEvent<HandsComponent, BeforeExplodeEvent>(OnExploded);
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem))
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.Bind(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack))
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.Bind(ContentKeyFunctions.SmartEquipBelt, InputCmdHandler.FromDelegate(HandleSmartEquipBelt))
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.Register<HandsSystem>();
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}
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public override void Shutdown()
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{
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base.Shutdown();
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CommandBinds.Unregister<HandsSystem>();
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}
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private void GetComponentState(EntityUid uid, HandsComponent hands, ref ComponentGetState args)
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{
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args.State = new HandsComponentState(hands);
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}
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private void OnExploded(Entity<HandsComponent> ent, ref BeforeExplodeEvent args)
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{
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foreach (var hand in ent.Comp.Hands.Values)
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{
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if (hand.HeldEntity is {} uid)
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args.Contents.Add(uid);
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}
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}
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private void OnDisarmed(EntityUid uid, HandsComponent component, DisarmedEvent args)
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{
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if (args.Handled)
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return;
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// Break any pulls
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if (TryComp(uid, out SharedPullerComponent? puller) && puller.Pulling is EntityUid pulled && TryComp(pulled, out SharedPullableComponent? pullable))
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_pullingSystem.TryStopPull(pullable);
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if (!_handsSystem.TryDrop(uid, component.ActiveHand!, null, checkActionBlocker: false))
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return;
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args.Handled = true; // no shove/stun.
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}
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protected override void HandleEntityRemoved(EntityUid uid, HandsComponent hands, EntRemovedFromContainerMessage args)
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{
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base.HandleEntityRemoved(uid, hands, args);
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if (!Deleted(args.Entity) && TryComp(args.Entity, out HandVirtualItemComponent? @virtual))
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_virtualSystem.Delete((args.Entity, @virtual), uid);
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}
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private void HandleBodyPartAdded(EntityUid uid, HandsComponent component, ref BodyPartAddedEvent args)
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{
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if (args.Part.PartType != BodyPartType.Hand)
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return;
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// If this annoys you, which it should.
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// Ping Smugleaf.
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var location = args.Part.Symmetry switch
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{
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BodyPartSymmetry.None => HandLocation.Middle,
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BodyPartSymmetry.Left => HandLocation.Left,
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BodyPartSymmetry.Right => HandLocation.Right,
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_ => throw new ArgumentOutOfRangeException(nameof(args.Part.Symmetry))
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};
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AddHand(uid, args.Slot, location);
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}
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private void HandleBodyPartRemoved(EntityUid uid, HandsComponent component, ref BodyPartRemovedEvent args)
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{
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if (args.Part.PartType != BodyPartType.Hand)
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return;
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RemoveHand(uid, args.Slot);
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}
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#region pulling
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private void HandlePullStarted(EntityUid uid, HandsComponent component, PullStartedMessage args)
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{
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if (args.Puller.Owner != uid)
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return;
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if (TryComp<SharedPullerComponent>(args.Puller.Owner, out var pullerComp) && !pullerComp.NeedsHands)
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return;
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if (!_virtualItemSystem.TrySpawnVirtualItemInHand(args.Pulled.Owner, uid))
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{
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DebugTools.Assert("Unable to find available hand when starting pulling??");
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}
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}
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private void HandlePullStopped(EntityUid uid, HandsComponent component, PullStoppedMessage args)
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{
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if (args.Puller.Owner != uid)
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return;
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// Try find hand that is doing this pull.
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// and clear it.
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foreach (var hand in component.Hands.Values)
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{
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if (hand.HeldEntity == null
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|| !TryComp(hand.HeldEntity, out HandVirtualItemComponent? virtualItem)
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|| virtualItem.BlockingEntity != args.Pulled.Owner)
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continue;
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QueueDel(hand.HeldEntity.Value);
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break;
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}
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}
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#endregion
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#region interactions
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private bool HandleThrowItem(ICommonSession? playerSession, EntityCoordinates coordinates, EntityUid entity)
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{
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if (playerSession == null)
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return false;
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if (playerSession.AttachedEntity is not {Valid: true} player ||
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!Exists(player) ||
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ContainerSystem.IsEntityInContainer(player) ||
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!TryComp(player, out HandsComponent? hands) ||
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hands.ActiveHandEntity is not { } throwEnt ||
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!_actionBlockerSystem.CanThrow(player, throwEnt))
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return false;
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if (EntityManager.TryGetComponent(throwEnt, out StackComponent? stack) && stack.Count > 1 && stack.ThrowIndividually)
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{
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var splitStack = _stackSystem.Split(throwEnt, 1, EntityManager.GetComponent<TransformComponent>(player).Coordinates, stack);
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if (splitStack is not {Valid: true})
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return false;
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throwEnt = splitStack.Value;
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}
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var direction = coordinates.ToMapPos(EntityManager) - Transform(player).WorldPosition;
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if (direction == Vector2.Zero)
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return true;
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direction = direction.Normalized() * Math.Min(direction.Length(), hands.ThrowRange);
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var throwStrength = hands.ThrowForceMultiplier;
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// Let other systems change the thrown entity (useful for virtual items)
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// or the throw strength.
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var ev = new BeforeThrowEvent(throwEnt, direction, throwStrength, player);
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RaiseLocalEvent(player, ev, false);
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if (ev.Handled)
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return true;
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// This can grief the above event so we raise it afterwards
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if (!TryDrop(player, throwEnt, handsComp: hands))
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return false;
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_throwingSystem.TryThrow(ev.ItemUid, ev.Direction, ev.ThrowStrength, ev.PlayerUid);
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return true;
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}
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private void HandleSmartEquipBackpack(ICommonSession? session)
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{
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HandleSmartEquip(session, "back");
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}
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private void HandleSmartEquipBelt(ICommonSession? session)
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{
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HandleSmartEquip(session, "belt");
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}
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// why tf is this even in hands system.
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// TODO: move to storage or inventory
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private void HandleSmartEquip(ICommonSession? session, string equipmentSlot)
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{
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if (session is not { } playerSession)
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return;
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if (playerSession.AttachedEntity is not {Valid: true} plyEnt || !Exists(plyEnt))
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return;
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if (!_actionBlockerSystem.CanInteract(plyEnt, null))
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return;
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if (!TryComp<HandsComponent>(plyEnt, out var hands) || hands.ActiveHand == null)
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return;
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if (!_inventorySystem.TryGetSlotEntity(plyEnt, equipmentSlot, out var slotEntity) ||
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!TryComp(slotEntity, out StorageComponent? storageComponent))
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{
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if (_inventorySystem.HasSlot(plyEnt, equipmentSlot))
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{
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if (hands.ActiveHand.HeldEntity == null && slotEntity != null)
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{
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_inventorySystem.TryUnequip(plyEnt, equipmentSlot);
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PickupOrDrop(plyEnt, slotEntity.Value);
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return;
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}
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if (hands.ActiveHand.HeldEntity == null)
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return;
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if (!_inventorySystem.CanEquip(plyEnt, hands.ActiveHand.HeldEntity.Value, equipmentSlot, out var reason))
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{
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_popupSystem.PopupEntity(Loc.GetString(reason), plyEnt, session);
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return;
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}
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if (slotEntity == null)
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{
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_inventorySystem.TryEquip(plyEnt, hands.ActiveHand.HeldEntity.Value, equipmentSlot);
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return;
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}
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_inventorySystem.TryUnequip(plyEnt, equipmentSlot);
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_inventorySystem.TryEquip(plyEnt, hands.ActiveHand.HeldEntity.Value, equipmentSlot);
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PickupOrDrop(plyEnt, slotEntity.Value);
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return;
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}
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_popupSystem.PopupEntity(Loc.GetString("hands-system-missing-equipment-slot", ("slotName", equipmentSlot)), plyEnt, session);
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return;
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}
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if (hands.ActiveHand.HeldEntity != null)
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{
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_storageSystem.PlayerInsertHeldEntity(slotEntity.Value, plyEnt, storageComponent);
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}
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else
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{
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if (!storageComponent.Container.ContainedEntities.Any())
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{
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_popupSystem.PopupEntity(Loc.GetString("hands-system-empty-equipment-slot", ("slotName", equipmentSlot)), plyEnt, session);
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}
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else
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{
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var lastStoredEntity = storageComponent.Container.ContainedEntities[^1];
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if (storageComponent.Container.Remove(lastStoredEntity))
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{
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PickupOrDrop(plyEnt, lastStoredEntity, animateUser: true, handsComp: hands);
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}
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}
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}
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}
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#endregion
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}
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}
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