Files
tbd-station-14/Content.Server/Hands/Systems/HandsSystem.cs
2023-11-20 04:44:42 +11:00

302 lines
12 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Server.Popups;
using Content.Server.Pulling;
using Content.Server.Stack;
using Content.Server.Storage.EntitySystems;
using Content.Server.Stunnable;
using Content.Shared.ActionBlocker;
using Content.Shared.Body.Part;
using Content.Shared.CombatMode;
using Content.Shared.Explosion;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Input;
using Content.Shared.Inventory;
using Content.Shared.Physics.Pull;
using Content.Shared.Pulling.Components;
using Content.Shared.Stacks;
using Content.Shared.Storage;
using Content.Shared.Throwing;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Hands.Systems
{
public sealed class HandsSystem : SharedHandsSystem
{
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
[Dependency] private readonly HandVirtualItemSystem _virtualItemSystem = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly SharedHandVirtualItemSystem _virtualSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly PullingSystem _pullingSystem = default!;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
[Dependency] private readonly StorageSystem _storageSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HandsComponent, DisarmedEvent>(OnDisarmed, before: new[] { typeof(StunSystem) });
SubscribeLocalEvent<HandsComponent, PullStartedMessage>(HandlePullStarted);
SubscribeLocalEvent<HandsComponent, PullStoppedMessage>(HandlePullStopped);
SubscribeLocalEvent<HandsComponent, BodyPartAddedEvent>(HandleBodyPartAdded);
SubscribeLocalEvent<HandsComponent, BodyPartRemovedEvent>(HandleBodyPartRemoved);
SubscribeLocalEvent<HandsComponent, ComponentGetState>(GetComponentState);
SubscribeLocalEvent<HandsComponent, BeforeExplodeEvent>(OnExploded);
CommandBinds.Builder
.Bind(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem))
.Bind(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack))
.Bind(ContentKeyFunctions.SmartEquipBelt, InputCmdHandler.FromDelegate(HandleSmartEquipBelt))
.Register<HandsSystem>();
}
public override void Shutdown()
{
base.Shutdown();
CommandBinds.Unregister<HandsSystem>();
}
private void GetComponentState(EntityUid uid, HandsComponent hands, ref ComponentGetState args)
{
args.State = new HandsComponentState(hands);
}
private void OnExploded(Entity<HandsComponent> ent, ref BeforeExplodeEvent args)
{
foreach (var hand in ent.Comp.Hands.Values)
{
if (hand.HeldEntity is {} uid)
args.Contents.Add(uid);
}
}
private void OnDisarmed(EntityUid uid, HandsComponent component, DisarmedEvent args)
{
if (args.Handled)
return;
// Break any pulls
if (TryComp(uid, out SharedPullerComponent? puller) && puller.Pulling is EntityUid pulled && TryComp(pulled, out SharedPullableComponent? pullable))
_pullingSystem.TryStopPull(pullable);
if (!_handsSystem.TryDrop(uid, component.ActiveHand!, null, checkActionBlocker: false))
return;
args.Handled = true; // no shove/stun.
}
protected override void HandleEntityRemoved(EntityUid uid, HandsComponent hands, EntRemovedFromContainerMessage args)
{
base.HandleEntityRemoved(uid, hands, args);
if (!Deleted(args.Entity) && TryComp(args.Entity, out HandVirtualItemComponent? @virtual))
_virtualSystem.Delete((args.Entity, @virtual), uid);
}
private void HandleBodyPartAdded(EntityUid uid, HandsComponent component, ref BodyPartAddedEvent args)
{
if (args.Part.PartType != BodyPartType.Hand)
return;
// If this annoys you, which it should.
// Ping Smugleaf.
var location = args.Part.Symmetry switch
{
BodyPartSymmetry.None => HandLocation.Middle,
BodyPartSymmetry.Left => HandLocation.Left,
BodyPartSymmetry.Right => HandLocation.Right,
_ => throw new ArgumentOutOfRangeException(nameof(args.Part.Symmetry))
};
AddHand(uid, args.Slot, location);
}
private void HandleBodyPartRemoved(EntityUid uid, HandsComponent component, ref BodyPartRemovedEvent args)
{
if (args.Part.PartType != BodyPartType.Hand)
return;
RemoveHand(uid, args.Slot);
}
#region pulling
private void HandlePullStarted(EntityUid uid, HandsComponent component, PullStartedMessage args)
{
if (args.Puller.Owner != uid)
return;
if (TryComp<SharedPullerComponent>(args.Puller.Owner, out var pullerComp) && !pullerComp.NeedsHands)
return;
if (!_virtualItemSystem.TrySpawnVirtualItemInHand(args.Pulled.Owner, uid))
{
DebugTools.Assert("Unable to find available hand when starting pulling??");
}
}
private void HandlePullStopped(EntityUid uid, HandsComponent component, PullStoppedMessage args)
{
if (args.Puller.Owner != uid)
return;
// Try find hand that is doing this pull.
// and clear it.
foreach (var hand in component.Hands.Values)
{
if (hand.HeldEntity == null
|| !TryComp(hand.HeldEntity, out HandVirtualItemComponent? virtualItem)
|| virtualItem.BlockingEntity != args.Pulled.Owner)
continue;
QueueDel(hand.HeldEntity.Value);
break;
}
}
#endregion
#region interactions
private bool HandleThrowItem(ICommonSession? playerSession, EntityCoordinates coordinates, EntityUid entity)
{
if (playerSession == null)
return false;
if (playerSession.AttachedEntity is not {Valid: true} player ||
!Exists(player) ||
ContainerSystem.IsEntityInContainer(player) ||
!TryComp(player, out HandsComponent? hands) ||
hands.ActiveHandEntity is not { } throwEnt ||
!_actionBlockerSystem.CanThrow(player, throwEnt))
return false;
if (EntityManager.TryGetComponent(throwEnt, out StackComponent? stack) && stack.Count > 1 && stack.ThrowIndividually)
{
var splitStack = _stackSystem.Split(throwEnt, 1, EntityManager.GetComponent<TransformComponent>(player).Coordinates, stack);
if (splitStack is not {Valid: true})
return false;
throwEnt = splitStack.Value;
}
var direction = coordinates.ToMapPos(EntityManager) - Transform(player).WorldPosition;
if (direction == Vector2.Zero)
return true;
direction = direction.Normalized() * Math.Min(direction.Length(), hands.ThrowRange);
var throwStrength = hands.ThrowForceMultiplier;
// Let other systems change the thrown entity (useful for virtual items)
// or the throw strength.
var ev = new BeforeThrowEvent(throwEnt, direction, throwStrength, player);
RaiseLocalEvent(player, ev, false);
if (ev.Handled)
return true;
// This can grief the above event so we raise it afterwards
if (!TryDrop(player, throwEnt, handsComp: hands))
return false;
_throwingSystem.TryThrow(ev.ItemUid, ev.Direction, ev.ThrowStrength, ev.PlayerUid);
return true;
}
private void HandleSmartEquipBackpack(ICommonSession? session)
{
HandleSmartEquip(session, "back");
}
private void HandleSmartEquipBelt(ICommonSession? session)
{
HandleSmartEquip(session, "belt");
}
// why tf is this even in hands system.
// TODO: move to storage or inventory
private void HandleSmartEquip(ICommonSession? session, string equipmentSlot)
{
if (session is not { } playerSession)
return;
if (playerSession.AttachedEntity is not {Valid: true} plyEnt || !Exists(plyEnt))
return;
if (!_actionBlockerSystem.CanInteract(plyEnt, null))
return;
if (!TryComp<HandsComponent>(plyEnt, out var hands) || hands.ActiveHand == null)
return;
if (!_inventorySystem.TryGetSlotEntity(plyEnt, equipmentSlot, out var slotEntity) ||
!TryComp(slotEntity, out StorageComponent? storageComponent))
{
if (_inventorySystem.HasSlot(plyEnt, equipmentSlot))
{
if (hands.ActiveHand.HeldEntity == null && slotEntity != null)
{
_inventorySystem.TryUnequip(plyEnt, equipmentSlot);
PickupOrDrop(plyEnt, slotEntity.Value);
return;
}
if (hands.ActiveHand.HeldEntity == null)
return;
if (!_inventorySystem.CanEquip(plyEnt, hands.ActiveHand.HeldEntity.Value, equipmentSlot, out var reason))
{
_popupSystem.PopupEntity(Loc.GetString(reason), plyEnt, session);
return;
}
if (slotEntity == null)
{
_inventorySystem.TryEquip(plyEnt, hands.ActiveHand.HeldEntity.Value, equipmentSlot);
return;
}
_inventorySystem.TryUnequip(plyEnt, equipmentSlot);
_inventorySystem.TryEquip(plyEnt, hands.ActiveHand.HeldEntity.Value, equipmentSlot);
PickupOrDrop(plyEnt, slotEntity.Value);
return;
}
_popupSystem.PopupEntity(Loc.GetString("hands-system-missing-equipment-slot", ("slotName", equipmentSlot)), plyEnt, session);
return;
}
if (hands.ActiveHand.HeldEntity != null)
{
_storageSystem.PlayerInsertHeldEntity(slotEntity.Value, plyEnt, storageComponent);
}
else
{
if (!storageComponent.Container.ContainedEntities.Any())
{
_popupSystem.PopupEntity(Loc.GetString("hands-system-empty-equipment-slot", ("slotName", equipmentSlot)), plyEnt, session);
}
else
{
var lastStoredEntity = storageComponent.Container.ContainedEntities[^1];
if (storageComponent.Container.Remove(lastStoredEntity))
{
PickupOrDrop(plyEnt, lastStoredEntity, animateUser: true, handsComp: hands);
}
}
}
}
#endregion
}
}