Files
tbd-station-14/Content.Server/GameObjects/ContainerSlot.cs
2019-04-15 21:11:38 -06:00

57 lines
1.5 KiB
C#

using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using System.Collections.Generic;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects
{
public class ContainerSlot : BaseContainer
{
[ViewVariables]
public IEntity ContainedEntity { get; private set; } = null;
/// <inheritdoc />
public override IReadOnlyCollection<IEntity> ContainedEntities => new List<IEntity> { ContainedEntity }.AsReadOnly();
public ContainerSlot(string id, IContainerManager manager) : base(id, manager)
{
}
/// <inheritdoc />
public override bool CanInsert(IEntity toinsert)
{
if (ContainedEntity != null)
return false;
return base.CanInsert(toinsert);
}
/// <inheritdoc />
public override bool Contains(IEntity contained)
{
if (contained != null && contained == ContainedEntity)
return true;
return false;
}
/// <inheritdoc />
protected override void InternalInsert(IEntity toinsert)
{
ContainedEntity = toinsert;
}
/// <inheritdoc />
protected override void InternalRemove(IEntity toremove)
{
ContainedEntity = null;
}
public override void Shutdown()
{
base.Shutdown();
ContainedEntity?.Delete();
}
}
}