Files
tbd-station-14/Content.Server/GameTicking/Commands/ForcePresetCommand.cs
Kyle Tyo d316fa3483 Command resolve and LEC conversion batch 3 (#38378)
* I'm just a silly goober

* requested changes

* Update Content.Server/Interaction/TilePryCommand.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-06-17 11:39:42 +02:00

60 lines
2.0 KiB
C#

using System.Linq;
using Content.Server.Administration;
using Content.Server.GameTicking.Presets;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Commands
{
[AdminCommand(AdminFlags.Round)]
public sealed class ForcePresetCommand : LocalizedEntityCommands
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly GameTicker _ticker = default!;
public override string Command => "forcepreset";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (_ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.WriteLine(Loc.GetString($"cmd-forcepreset-preround-lobby-only"));
return;
}
if (args.Length != 1)
{
shell.WriteLine(Loc.GetString($"shell-need-exactly-one-argument"));
return;
}
var name = args[0];
if (!_ticker.TryFindGamePreset(name, out var type))
{
shell.WriteLine(Loc.GetString($"cmd-forcepreset-no-preset-found", ("preset", name)));
return;
}
_ticker.SetGamePreset(type, true);
shell.WriteLine(Loc.GetString($"cmd-forcepreset-success", ("preset", name)));
_ticker.UpdateInfoText();
}
public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length == 1)
{
var options = _prototypeManager
.EnumeratePrototypes<GamePresetPrototype>()
.OrderBy(p => p.ID)
.Select(p => p.ID);
return CompletionResult.FromHintOptions(options, Loc.GetString($"cmd-forcepreset-hint"));
}
return CompletionResult.Empty;
}
}
}