321 lines
11 KiB
Python
Executable File
321 lines
11 KiB
Python
Executable File
#!/usr/bin/env python3
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# Packages a full release build that can be unzipped and you'll have your SS14 client or server.
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import os
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import shutil
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import subprocess
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import sys
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import zipfile
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import argparse
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try:
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from colorama import init, Fore, Style
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init()
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except ImportError:
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# Just give an empty string for everything, no colored logging.
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class ColorDummy(object):
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def __getattr__(self, name):
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return ""
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Fore = ColorDummy()
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Style = ColorDummy()
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p = os.path.join
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SHARED_IGNORED_RESOURCES = {
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"ss13model.7z",
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"ResourcePack.zip",
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"buildResourcePack.py",
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"CONTENT_GOES_HERE"
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}
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CLIENT_IGNORED_RESOURCES = {
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"Maps",
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"emotes.xml"
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}
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SERVER_IGNORED_RESOURCES = {
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"Textures",
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"Fonts"
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}
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GODOT = None
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def main():
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global GODOT
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parser = argparse.ArgumentParser(
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description="Packages the SS14 content repo for release on all platforms.")
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parser.add_argument("--platform",
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"-p",
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action="store",
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choices=["windows", "mac", "linux"],
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nargs="*",
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help="Which platform to build for. If not provided, all platforms will be built")
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parser.add_argument("--godot",
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action="store",
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help="Path to the Godot executable used for exporting.")
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parser.add_argument("--windows-godot-build",
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action="store")
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args = parser.parse_args()
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platforms = args.platform
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GODOT = args.godot
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if not GODOT:
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print("No Godot executable passed.")
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exit(1)
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if not platforms:
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platforms = ["windows", "mac", "linux"]
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if os.path.exists("release"):
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print(Fore.BLUE + Style.DIM +
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"Cleaning old release packages (release/)..." + Style.RESET_ALL)
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shutil.rmtree("release")
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os.mkdir("release")
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copy_godot_scenes()
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if "windows" in platforms:
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wipe_bin()
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if not args.windows_godot_build:
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print("No --window-godot-build passed")
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exit(1)
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build_windows(args.windows_godot_build)
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if "linux" in platforms:
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wipe_bin()
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build_linux()
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if "mac" in platforms:
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wipe_bin()
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build_macos()
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def wipe_bin():
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print(Fore.BLUE + Style.DIM +
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"Clearing old build artifacts (if any)..." + Style.RESET_ALL)
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if os.path.exists(p("engine", "bin")):
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shutil.rmtree(p("engine", "bin"))
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if os.path.exists("bin"):
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shutil.rmtree("bin")
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def build_windows(godot_build):
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# Run a full build.
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print(Fore.GREEN + "Building project for Windows amd64..." + Style.RESET_ALL)
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subprocess.run(["msbuild",
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"SpaceStation14Content.sln",
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"/m",
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"/p:Configuration=Release",
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"/p:Platform=x64",
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"/nologo",
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"/v:m",
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"/p:TargetOS=Windows",
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"/t:Rebuild"
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], check=True)
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print(Fore.GREEN + "Packaging Windows amd64 client..." + Style.RESET_ALL)
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os.makedirs("bin/win_export", exist_ok=True)
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subprocess.run([GODOT,
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"--verbose",
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"--export-debug",
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"win",
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"../../bin/win_export/SS14.Client.exe"],
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cwd="engine/SS14.Client.Godot")
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client_zip = zipfile.ZipFile(p("release", "SS14.Client_Windows_amd64.zip"), "w",
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compression=zipfile.ZIP_DEFLATED)
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# Write the launcher batch script.
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client_zip.writestr("spess.bat", "cd godot\ncall SS14.Client.exe --path SS14.Client.Godot")
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# Add a /godot/ directory to the zip and put the pck in there.
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client_zip.write(p("bin", "win_export"), "godot")
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client_zip.write(p("bin", "win_export", "SS14.Client.pck"), p("godot", "SS14.Client.pck"))
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# Write in the other files like mono dlls into the /godot/ directory.
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copy_dir_into_zip(godot_build, "godot", client_zip)
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# Copy the main client files into /bin/Client.
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copy_dir_into_zip(p("engine", "bin", "Client"), p("bin", "Client"), client_zip)
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# Copy all resources into /bin/Client/Resources.
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copy_resources(p("bin", "Client", "Resources"), client_zip, server=False)
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# Cool we're done.
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client_zip.close()
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print(Fore.GREEN + "Packaging Windows amd64 server..." + Style.RESET_ALL)
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server_zip = zipfile.ZipFile(p("release", "SS14.Server_Windows_amd64.zip"), "w",
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compression=zipfile.ZIP_DEFLATED)
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copy_dir_into_zip(p("engine", "bin", "Server"), "", server_zip)
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copy_resources(p("Resources"), server_zip, server=True)
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server_zip.close()
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def build_macos():
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print(Fore.GREEN + "Building project for macOS amd64..." + Style.RESET_ALL)
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subprocess.run(["msbuild",
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"SpaceStation14Content.sln",
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"/m",
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"/p:Configuration=Release",
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"/p:Platform=x64",
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"/nologo",
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"/v:m",
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"/p:TargetOS=MacOS",
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"/t:Rebuild"
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], check=True)
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print(Fore.GREEN + "Packaging macOS amd64 client..." + Style.RESET_ALL)
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# Client has to go in an app bundle.
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subprocess.run([GODOT,
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"--verbose",
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"--export-debug",
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"mac",
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"../../release/SS14.Client_macOS_amd64.zip"],
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cwd="engine/SS14.Client.Godot",
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check=True)
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client_zip = zipfile.ZipFile(p("release", "SS14.Client_macOS_amd64.zip"), "a",
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compression=zipfile.ZIP_DEFLATED)
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contents = p("Space Station 14.app", "Contents")
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# Copy the main client files into /Space Station 14.app/Contents/bin/Client.
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# Yes Apple would have me put this shit in /Space Station 14.app/Contents/Resources but screw that.
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copy_dir_into_zip(p("engine", "bin", "Client"), p(contents, "bin", "Client"), client_zip)
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# Copy all resources into /Space Station 14.app/Contents/bin/Client/Resources.
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copy_resources(p(contents, "bin", "Client", "Resources"), client_zip, server=False)
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client_zip.close()
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print(Fore.GREEN + "Packaging macOS amd64 server..." + Style.RESET_ALL)
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server_zip = zipfile.ZipFile(p("release", "SS14.Server_macOS_amd64.zip"), "w",
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compression=zipfile.ZIP_DEFLATED)
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copy_dir_into_zip(p("engine", "bin", "Server"), "", server_zip)
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copy_resources(p("Resources"), server_zip, server=True)
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server_zip.close()
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def build_linux():
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print(Fore.GREEN + "Building project for Linux amd64..." + Style.RESET_ALL)
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subprocess.run(["msbuild",
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"SpaceStation14Content.sln",
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"/m",
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"/p:Configuration=Release",
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"/p:Platform=x64",
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"/nologo",
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"/v:m",
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"/p:TargetOS=Linux",
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"/t:Rebuild"
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], check=True)
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# NOTE: Temporarily disabled because I can't test it.
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# Package client.
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#print(Fore.GREEN + "Packaging Linux amd64 client..." + Style.RESET_ALL)
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# package_zip(p("bin", "Client"), p(
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# "release", "SS14.Client_linux_amd64.zip"))
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print(Fore.GREEN + "Packaging Linux amd64 server..." + Style.RESET_ALL)
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server_zip = zipfile.ZipFile(p("release", "SS14.Server_Linux_amd64.zip"), "w",
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compression=zipfile.ZIP_DEFLATED)
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copy_dir_into_zip(p("engine", "bin", "Server"), "", server_zip)
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copy_resources(p("Resources"), server_zip, server=True)
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server_zip.close()
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def copy_resources(target, zipf, server):
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# Content repo goes FIRST so that it won't override engine files as that's forbidden.
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do_resource_copy(target, "Resources", zipf, server)
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do_resource_copy(target, p("engine", "Resources"), zipf, server)
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def do_resource_copy(target, source, zipf, server):
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for filename in os.listdir(source):
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if filename in SHARED_IGNORED_RESOURCES \
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or filename in (SERVER_IGNORED_RESOURCES if server else CLIENT_IGNORED_RESOURCES):
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continue
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path = p(source, filename)
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target_path = p(target, filename)
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if os.path.isdir(path):
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copy_dir_into_zip(path, target_path, zipf)
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else:
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zipf.write(path, target_path)
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def zip_entry_exists(zipf, name):
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try:
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# Trick ZipInfo into sanitizing the name for us so this awful module stops spewing warnings.
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zinfo = zipfile.ZipInfo.from_file("Resources", name)
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zipf.getinfo(zinfo.filename)
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except KeyError:
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return False
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return True
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def copy_dir_into_zip(directory, basepath, zipf):
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if basepath and not zip_entry_exists(zipf, basepath):
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zipf.write(directory, basepath)
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for root, _, files in os.walk(directory):
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relpath = os.path.relpath(root, directory)
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if relpath != "." and not zip_entry_exists(zipf, p(basepath, relpath)):
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zipf.write(root, p(basepath, relpath))
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for filename in files:
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zippath = p(basepath, relpath, filename)
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filepath = p(root, filename)
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message = "{dim}{diskroot}{sep}{zipfile}{dim} -> {ziproot}{sep}{zipfile}".format(
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sep=os.sep + Style.NORMAL,
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dim=Style.DIM,
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diskroot=directory,
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ziproot=zipf.filename,
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zipfile=os.path.normpath(zippath))
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print(Fore.CYAN + message + Style.RESET_ALL)
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zipf.write(filepath, zippath)
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def copy_godot_scenes():
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target_dir = p("engine", "SS14.Client.Godot", "Scenes")
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from_dir = p("Resources", "Scenes")
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for path in os.listdir(from_dir):
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if path.startswith("."):
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continue
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frompath = p(from_dir, path)
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targetpath = p(target_dir, path)
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if os.path.exists(targetpath):
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if os.path.isfile(targetpath):
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os.remove(targetpath)
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elif os.path.isdir(targetpath):
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shutil.rmtree(targetpath)
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else:
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print("So, what the hell is {} exactly and how did it get there?"
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.format(targetpath))
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exit(1)
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copy_dir_or_file(frompath, targetpath)
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def copy_dir_or_file(src, dst):
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"""
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Just something from src to dst. If src is a dir it gets copied recursively.
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"""
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if os.path.isfile(src):
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shutil.copy2(src, dst)
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elif os.path.isdir(src):
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shutil.copytree(src, dst)
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else:
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raise IOError("{} is neither file nor directory. Can't copy.".format(src))
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if __name__ == '__main__':
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main()
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