* Added preferences backend * Gender -> Sex * ClientPreferencesManager properties * Username validation * Fixed client init * WIP db * Actually working sqlite db * Dropped shitty sqlite libraries, dropped DbUp, added MigrationManager * Added profile deletion, test * Docs, sanity, tests, cleanup * Cleaned up profile and appearance, fixed running on .net core Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
102 lines
3.4 KiB
C#
102 lines
3.4 KiB
C#
using System.IO;
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using Content.Server.Preferences;
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using Content.Shared.Preferences;
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using NUnit.Framework;
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using Robust.Shared.Maths;
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using Robust.UnitTesting;
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namespace Content.Tests.Server.Preferences
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{
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[TestFixture]
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public class PreferencesDatabaseTests : RobustUnitTest
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{
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private const int MaxCharacterSlots = 10;
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private static ICharacterProfile CharlieCharlieson()
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{
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return new HumanoidCharacterProfile
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{
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Name = "Charlie Charlieson",
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Age = 21,
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Sex = Sex.Male,
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CharacterAppearance = new HumanoidCharacterAppearance()
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{
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HairStyleName = "Afro",
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HairColor = Color.Aqua,
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FacialHairStyleName = "Shaved",
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FacialHairColor = Color.Aquamarine,
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EyeColor = Color.Azure,
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SkinColor = Color.Beige
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}
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};
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}
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private static PreferencesDatabase GetDb()
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{
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return new PreferencesDatabase(Path.GetTempFileName(), MaxCharacterSlots);
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}
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[Test]
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public void TestUserDoesNotExist()
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{
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var db = GetDb();
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Assert.Null(db.GetPlayerPreferences("[The database should be empty so any string should do]"));
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}
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[Test]
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public void TestUserDoesExist()
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{
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var db = GetDb();
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const string username = "bobby";
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db.SaveSelectedCharacterIndex(username, 0);
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var prefs = db.GetPlayerPreferences(username);
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Assert.NotNull(prefs);
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Assert.Zero(prefs.SelectedCharacterIndex);
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Assert.That(prefs.Characters.TrueForAll(character => character is null));
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}
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[Test]
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public void TestUpdateCharacter()
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{
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var db = GetDb();
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const string username = "charlie";
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const int slot = 0;
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var originalProfile = CharlieCharlieson();
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db.SaveSelectedCharacterIndex(username, slot);
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db.SaveCharacterSlot(username, originalProfile, slot);
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var prefs = db.GetPlayerPreferences(username);
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Assert.That(prefs.Characters[slot].MemberwiseEquals(originalProfile));
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}
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[Test]
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public void TestDeleteCharacter()
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{
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var db = GetDb();
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const string username = "charlie";
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const int slot = 0;
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db.SaveSelectedCharacterIndex(username, slot);
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db.SaveCharacterSlot(username, CharlieCharlieson(), slot);
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db.SaveCharacterSlot(username, null, slot);
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var prefs = db.GetPlayerPreferences(username);
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Assert.That(prefs.Characters.TrueForAll(character => character is null));
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}
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[Test]
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public void TestInvalidSlot()
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{
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var db = GetDb();
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const string username = "charlie";
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const int slot = -1;
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db.SaveSelectedCharacterIndex(username, slot);
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db.SaveCharacterSlot(username, CharlieCharlieson(), slot);
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var prefs = db.GetPlayerPreferences(username);
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Assert.AreEqual(prefs.SelectedCharacterIndex, 0);
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db.SaveSelectedCharacterIndex(username, MaxCharacterSlots);
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prefs = db.GetPlayerPreferences(username);
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Assert.AreEqual(prefs.SelectedCharacterIndex, MaxCharacterSlots-1);
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}
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}
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}
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