Files
tbd-station-14/Content.Server/GlobalVerbs/RejuvenateVerb.cs
dylanstrategie 17b31c417b Rejunevate now satiates hunger and thirst plus code quality (#456)
* Change Rejunevate to satiate hunger and thirst whenever applicable

* More progress

* One more before rebase

* Shit

* Bop obsolete using

* Verb will not show on non-applicable objects
2019-11-23 21:57:02 +01:00

62 lines
2.1 KiB
C#

using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects;
using Robust.Server.Console;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GlobalVerbs
{
/// <summary>
/// Completely removes all damage from the DamageableComponent (heals the mob).
/// </summary>
[GlobalVerb]
class RejuvenateVerb : GlobalVerb
{
public override string GetText(IEntity user, IEntity target) => "Rejuvenate";
public override bool RequireInteractionRange => false;
public override VerbVisibility GetVisibility(IEntity user, IEntity target)
{
var groupController = IoCManager.Resolve<IConGroupController>();
if (user.TryGetComponent<IActorComponent>(out var player))
{
if (!target.HasComponent<DamageableComponent>() && !target.HasComponent<HungerComponent>() && !target.HasComponent<ThirstComponent>())
return VerbVisibility.Invisible;
if (groupController.CanCommand(player.playerSession, "rejuvenate"))
return VerbVisibility.Visible;
}
return VerbVisibility.Invisible;
}
public override void Activate(IEntity user, IEntity target)
{
var groupController = IoCManager.Resolve<IConGroupController>();
if (user.TryGetComponent<IActorComponent>(out var player))
{
if (groupController.CanCommand(player.playerSession, "rejuvenate"))
PerformRejuvenate(target);
}
}
public static void PerformRejuvenate(IEntity target)
{
if (target.TryGetComponent(out DamageableComponent damage))
{
damage.HealAllDamage();
}
if (target.TryGetComponent(out HungerComponent hunger))
{
hunger.ResetFood();
}
if (target.TryGetComponent(out ThirstComponent thirst))
{
thirst.ResetThirst();
}
}
}
}