* Added preferences backend * Gender -> Sex * ClientPreferencesManager properties * Username validation * Fixed client init * WIP db * Actually working sqlite db * Dropped shitty sqlite libraries, dropped DbUp, added MigrationManager * Added profile deletion, test * Docs, sanity, tests, cleanup * Cleaned up profile and appearance, fixed running on .net core Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
97 lines
2.7 KiB
C#
97 lines
2.7 KiB
C#
using Content.Server.Cargo;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Preferences;
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using Content.Server.Sandbox;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Log;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Timing;
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namespace Content.Server
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{
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public class EntryPoint : GameServer
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{
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private IGameTicker _gameTicker;
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private StatusShell _statusShell;
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/// <inheritdoc />
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public override void Init()
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{
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base.Init();
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var factory = IoCManager.Resolve<IComponentFactory>();
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factory.DoAutoRegistrations();
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var registerIgnore = new[]
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{
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"ConstructionGhost",
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"IconSmooth",
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"SubFloorHide",
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"LowWall",
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"Window",
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"CharacterInfo",
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"InteractionOutline",
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"MeleeWeaponArcAnimation",
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"AnimationsTest",
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};
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foreach (var ignoreName in registerIgnore)
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{
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factory.RegisterIgnore(ignoreName);
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}
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ServerContentIoC.Register();
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if (TestingCallbacks != null)
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{
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var cast = (ServerModuleTestingCallbacks) TestingCallbacks;
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cast.ServerBeforeIoC?.Invoke();
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}
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IoCManager.BuildGraph();
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_gameTicker = IoCManager.Resolve<IGameTicker>();
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IoCManager.Resolve<IServerNotifyManager>().Initialize();
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IoCManager.Resolve<IChatManager>().Initialize();
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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_statusShell = new StatusShell();
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var logManager = IoCManager.Resolve<ILogManager>();
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logManager.GetSawmill("Storage").Level = LogLevel.Info;
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}
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public override void PostInit()
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{
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base.PostInit();
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_gameTicker.Initialize();
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IoCManager.Resolve<ISandboxManager>().Initialize();
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IoCManager.Resolve<IServerPreferencesManager>().Initialize();
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}
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public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
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{
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base.Update(level, frameEventArgs);
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_gameTicker.Update(frameEventArgs);
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switch (level)
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{
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case ModUpdateLevel.PreEngine:
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{
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IoCManager.Resolve<IGalacticBankManager>().Update(frameEventArgs);
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break;
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}
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}
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}
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}
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}
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