70 lines
2.2 KiB
C#
70 lines
2.2 KiB
C#
using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Maths;
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namespace Content.Shared.Placeable
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{
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public class PlaceableSurfaceSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PlaceableSurfaceComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<PlaceableSurfaceComponent, ComponentHandleState>(OnHandleState);
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}
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public void SetPlaceable(PlaceableSurfaceComponent surface, bool isPlaceable)
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{
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surface.IsPlaceable = isPlaceable;
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surface.Dirty();
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}
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public void SetPlaceCentered(PlaceableSurfaceComponent surface, bool placeCentered)
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{
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surface.PlaceCentered = placeCentered;
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surface.Dirty();
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}
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public void SetPositionOffset(PlaceableSurfaceComponent surface, Vector2 offset)
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{
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surface.PositionOffset = offset;
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surface.Dirty();
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}
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private void OnInteractUsing(EntityUid uid, PlaceableSurfaceComponent surface, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (!surface.IsPlaceable)
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return;
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if(!args.User.TryGetComponent<SharedHandsComponent>(out var handComponent))
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return;
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if(!handComponent.TryDropEntity(args.Used, surface.Owner.Transform.Coordinates))
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return;
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if (surface.PlaceCentered)
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args.Used.Transform.LocalPosition = args.Target.Transform.LocalPosition + surface.PositionOffset;
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else
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args.Used.Transform.Coordinates = args.ClickLocation;
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args.Handled = true;
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}
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private void OnHandleState(EntityUid uid, PlaceableSurfaceComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not PlaceableSurfaceComponentState state)
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return;
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component.IsPlaceable = state.IsPlaceable;
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component.PlaceCentered = state.PlaceCentered;
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component.PositionOffset = state.PositionOffset;
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}
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}
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}
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