70 lines
2.5 KiB
C#
70 lines
2.5 KiB
C#
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
|
|
|
namespace Content.Shared.Disease
|
|
{
|
|
/// <summary>
|
|
/// Diseases encompass everything from viruses to cancers to heart disease.
|
|
/// It's not just a virology thing.
|
|
/// </summary>
|
|
[Prototype("disease")]
|
|
[DataDefinition]
|
|
public sealed class DiseasePrototype : IPrototype, IInheritingPrototype
|
|
{
|
|
[ViewVariables]
|
|
[IdDataFieldAttribute]
|
|
public string ID { get; } = default!;
|
|
|
|
[DataField("name")]
|
|
public string Name { get; } = string.Empty;
|
|
|
|
[ParentDataFieldAttribute(typeof(AbstractPrototypeIdSerializer<DiseasePrototype>))]
|
|
public string? Parent { get; private set; }
|
|
|
|
[NeverPushInheritance]
|
|
[AbstractDataFieldAttribute]
|
|
public bool Abstract { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Controls how often a disease ticks.
|
|
/// </summary>
|
|
public float TickTime = 1f;
|
|
|
|
/// <summary>
|
|
/// Since disease isn't mapped to metabolism or anything,
|
|
/// it needs something to control its tickrate
|
|
/// </summary>
|
|
public float Accumulator = 0f;
|
|
/// <summary>
|
|
/// List of effects the disease has that will
|
|
/// run every second (by default anyway)
|
|
/// </summary>
|
|
[DataField("effects", serverOnly: true)]
|
|
public readonly List<DiseaseEffect> Effects = new(0);
|
|
/// <summary>
|
|
/// List of SPECIFIC CURES the disease has that will
|
|
/// be checked every second.
|
|
/// Stuff like spaceacillin operates outside this.
|
|
/// </summary>
|
|
[DataField("cures", serverOnly: true)]
|
|
public readonly List<DiseaseCure> Cures = new(0);
|
|
/// <summary>
|
|
/// This flatly reduces the probabilty disease medicine
|
|
/// has to cure it every tick. Although, since spaceacillin is
|
|
/// used as a reference and it has 0.15 chance, this is
|
|
/// a base 33% reduction in cure chance
|
|
/// </summary>
|
|
[DataField("cureResist", serverOnly: true)]
|
|
public float CureResist = 0.05f;
|
|
/// <summary>
|
|
/// Whether the disease can infect other people.
|
|
/// Since this isn't just a virology thing, this
|
|
/// primary determines what sort of disease it is.
|
|
/// This also affects things like the vaccine machine.
|
|
/// You can't print a cancer vaccine
|
|
/// </summary>
|
|
[DataField("infectious", serverOnly: true)]
|
|
public bool Infectious = true;
|
|
}
|
|
}
|