Files
tbd-station-14/Content.Shared/Stacks/StackPrototype.cs
āda 8d8af1bab7 Stack System Cleanup (#38872)
* eye on the prize

* OnStackInteractUsing, TryMergeStacks, TryMergeToHands, TryMergeToContacts

* namespace

* Use, get count, getMaxCount

* component access

* add regions, mark TODO

* obsolete TryAdd, public TryMergeStacks

* GetMaxCount

* event handlers

* event handlers

* SetCount

* client server event handlers

* move to shared

* Revert "move to shared"

This reverts commit 45540a2d6b8e1e6d2a8f83a584267776c7edcd73.

* misc changes to shared

* split

* spawn and SpawnNextToOrDrop

* SpawnMultipleAtPosition, SpawnMultipleNextToOrDrop, CalculateSpawns, general server cleanup

* Rename Use to TryUse.

* Small misc changes

* Remove obsolete functions

* Remove some SetCount calls

* Partialize

* small misc change

* don't nuke the git dif with the namespace block

* Comments and reordering

* touchup to UpdateLingering

* Summary comment for StackStatusControl

* Last pass

* Actual last pass (for now)

* I know myself too well

* fixup

* goodbye lingering

* fixes

* review

* fix test

* second look

* fix test

* forgot

* remove early comp getting

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-25 14:40:48 +00:00

52 lines
1.6 KiB
C#

using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
using Robust.Shared.Utility;
namespace Content.Shared.Stacks;
/// <summary>
/// Prototype used to combine and spawn like-entities for <see cref="SharedStackSystem"/>.
/// </summary>
[Prototype]
public sealed partial class StackPrototype : IPrototype, IInheritingPrototype
{
/// <inheritdoc />
[IdDataField]
public string ID { get; private set; } = default!;
/// <inheritdoc />
[ParentDataField(typeof(AbstractPrototypeIdArraySerializer<StackPrototype>))]
public string[]? Parents { get; private set; }
/// <inheritdoc />
[NeverPushInheritance]
[AbstractDataField]
public bool Abstract { get; private set; }
/// <summary>
/// Human-readable name for this stack type e.g. "Steel"
/// </summary>
/// <remarks>This is a localization string ID.</remarks>
[DataField]
public LocId Name { get; private set; } = string.Empty;
/// <summary>
/// An icon that will be used to represent this stack type.
/// </summary>
[DataField]
public SpriteSpecifier? Icon { get; private set; }
/// <summary>
/// The entity id that will be spawned by default from this stack.
/// </summary>
[DataField(required: true)]
public EntProtoId<StackComponent> Spawn { get; private set; } = string.Empty;
/// <summary>
/// The maximum amount of things that can be in a stack, can be overriden on <see cref="StackComponent"/>.
/// If null, simply has unlimited max count.
/// </summary>
[DataField]
public int? MaxCount { get; private set; }
}