158 lines
5.8 KiB
C#
158 lines
5.8 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Metabolism;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Nutrition
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{
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/// <summary>
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/// Where reagents go when ingested. Tracks ingested reagents over time, and
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/// eventually transfers them to <see cref="BloodstreamComponent"/> once digested.
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/// </summary>
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[RegisterComponent]
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public class StomachComponent : SharedStomachComponent
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{
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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/// <summary>
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/// Max volume of internal solution storage
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/// </summary>
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public decimal MaxVolume
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{
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get => _stomachContents.MaxVolume;
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set => _stomachContents.MaxVolume = value;
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}
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/// <summary>
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/// Internal solution storage
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/// </summary>
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[ViewVariables]
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private SolutionComponent _stomachContents;
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/// <summary>
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/// Initial internal solution storage volume
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/// </summary>
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[ViewVariables]
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private int _initialMaxVolume;
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/// <summary>
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/// Time in seconds between reagents being ingested and them being transferred to <see cref="BloodstreamComponent"/>
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/// </summary>
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[ViewVariables]
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private float _digestionDelay;
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/// <summary>
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/// Used to track how long each reagent has been in the stomach
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/// </summary>
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private readonly List<ReagentDelta> _reagentDeltas = new List<ReagentDelta>();
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/// <summary>
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/// Reference to bloodstream where digested reagents are transferred to
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/// </summary>
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private BloodstreamComponent _bloodstream;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _initialMaxVolume, "maxVolume", 100);
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serializer.DataField(ref _digestionDelay, "digestionDelay", 20);
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}
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public override void Initialize()
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{
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base.Initialize();
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//Doesn't use Owner.AddComponent<>() to avoid cross-contamination (e.g. with blood or whatever they holds other solutions)
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_stomachContents = new SolutionComponent();
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_stomachContents.InitializeFromPrototype();
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_stomachContents.MaxVolume = _initialMaxVolume;
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_stomachContents.Owner = Owner; //Manually set owner to avoid crash when VV'ing this
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//Ensure bloodstream in present
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if (!Owner.TryGetComponent<BloodstreamComponent>(out _bloodstream))
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{
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Logger.Warning(_localizationManager.GetString(
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"StomachComponent entity does not have a BloodstreamComponent, which is required for it to function. Owner entity name: {0}",
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Owner.Name));
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}
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}
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public bool TryTransferSolution(Solution solution)
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{
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// TODO: For now no partial transfers. Potentially change by design
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if (solution.TotalVolume + _stomachContents.CurrentVolume > _stomachContents.MaxVolume)
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{
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return false;
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}
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//Add solution to _stomachContents
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_stomachContents.TryAddSolution(solution, false, true);
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//Add each reagent to _reagentDeltas. Used to track how long each reagent has been in the stomach
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foreach (var reagent in solution.Contents)
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{
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_reagentDeltas.Add(new ReagentDelta(reagent.ReagentId, reagent.Quantity));
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}
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return true;
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}
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/// <summary>
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/// Updates digestion status of ingested reagents. Once reagents surpass _digestionDelay
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/// they are moved to the bloodstream, where they are then metabolized.
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/// </summary>
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/// <param name="tickTime">The time since the last update in seconds.</param>
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public void OnUpdate(float tickTime)
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{
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if (_bloodstream == null)
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{
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return;
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}
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//Add reagents ready for transfer to bloodstream to transferSolution
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var transferSolution = new Solution();
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foreach (var delta in _reagentDeltas.ToList()) //Use ToList here to remove entries while iterating
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{
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//Increment lifetime of reagents
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delta.Increment(tickTime);
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if (delta.Lifetime > _digestionDelay)
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{
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_stomachContents.TryRemoveReagent(delta.ReagentId, delta.Quantity);
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transferSolution.AddReagent(delta.ReagentId, delta.Quantity);
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_reagentDeltas.Remove(delta);
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}
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}
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//Transfer digested reagents to bloodstream
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_bloodstream.TryTransferSolution(transferSolution);
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}
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/// <summary>
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/// Used to track quantity changes when ingesting & digesting reagents
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/// </summary>
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private class ReagentDelta
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{
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public readonly string ReagentId;
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public readonly decimal Quantity;
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public float Lifetime { get; private set; }
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public ReagentDelta(string reagentId, decimal quantity)
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{
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ReagentId = reagentId;
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Quantity = quantity;
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Lifetime = 0.0f;
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}
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public void Increment(float delta) => Lifetime += delta;
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}
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}
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}
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