Files
tbd-station-14/Content.Server/GameObjects/Components/Nutrition/DrinkComponent.cs

222 lines
7.6 KiB
C#

using System;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.Interfaces;
using Content.Shared.Maths;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Nutrition
{
[RegisterComponent]
public class DrinkComponent : Component, IAfterAttack, IUse
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
public override string Name => "Drink";
[ViewVariables]
private SolutionComponent _contents;
private AppearanceComponent _appearanceComponent;
[ViewVariables]
private string _useSound;
[ViewVariables]
private string _finishPrototype;
public decimal TransferAmount => _transferAmount;
[ViewVariables]
private decimal _transferAmount = 2;
public decimal MaxVolume
{
get => _contents.MaxVolume;
set => _contents.MaxVolume = value;
}
private Solution _initialContents; // This is just for loading from yaml
private int _maxVolume;
private bool _despawnOnFinish;
private bool _drinking;
public int UsesLeft()
{
// In case transfer amount exceeds volume left
if (_contents.CurrentVolume == 0)
{
return 0;
}
return Math.Max(1, (int)Math.Ceiling(_contents.CurrentVolume / _transferAmount));
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _initialContents, "contents", null);
serializer.DataField(ref _maxVolume, "max_volume", 0);
serializer.DataField(ref _useSound, "use_sound", "/Audio/items/drink.ogg");
// E.g. cola can when done or clear bottle, whatever
// Currently this will enforce it has the same volume but this may change.
serializer.DataField(ref _despawnOnFinish, "despawn_empty", true);
serializer.DataField(ref _finishPrototype, "spawn_on_finish", null);
}
public override void Initialize()
{
base.Initialize();
if (_contents == null)
{
if (Owner.TryGetComponent(out SolutionComponent solutionComponent))
{
_contents = solutionComponent;
}
else
{
_contents = Owner.AddComponent<SolutionComponent>();
//Ensure SolutionComponent supports click transferring if custom one not set
_contents.Capabilities = SolutionCaps.PourIn
| SolutionCaps.PourOut
| SolutionCaps.Injectable;
var pourable = Owner.AddComponent<PourableComponent>();
pourable.TransferAmount = 5;
}
}
_drinking = false;
if (_maxVolume != 0)
_contents.MaxVolume = _maxVolume;
else
_contents.MaxVolume = _initialContents.TotalVolume;
_contents.SolutionChanged += HandleSolutionChangedEvent;
}
protected override void Startup()
{
base.Startup();
if (_initialContents != null)
{
_contents.TryAddSolution(_initialContents, true, true);
}
_initialContents = null;
Owner.TryGetComponent(out AppearanceComponent appearance);
_appearanceComponent = appearance;
_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.MaxUses, MaxVolume);
_updateAppearance();
}
private void _updateAppearance()
{
_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.Visual, UsesLeft());
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
UseDrink(eventArgs.User);
return true;
}
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
{
UseDrink(eventArgs.Attacked);
}
private void UseDrink(IEntity user)
{
if (user == null)
{
return;
}
if (UsesLeft() == 0 && !_despawnOnFinish)
{
user.PopupMessage(user, _localizationManager.GetString("Empty"));
return;
}
if (user.TryGetComponent(out StomachComponent stomachComponent))
{
_drinking = true;
var transferAmount = Math.Min(_transferAmount, _contents.CurrentVolume);
var split = _contents.SplitSolution(transferAmount);
if (stomachComponent.TryTransferSolution(split))
{
if (_useSound != null)
{
Owner.GetComponent<SoundComponent>()?.Play(_useSound);
user.PopupMessage(user, _localizationManager.GetString("Slurp"));
}
}
else
{
// Add it back in
_contents.TryAddSolution(split);
user.PopupMessage(user, _localizationManager.GetString("Can't drink"));
}
_drinking = false;
}
Finish(user);
}
/// <summary>
/// Trigger finish behavior in the drink if applicable.
/// Depending on the drink this will either delete it,
/// or convert it to another entity, like an empty variant.
/// </summary>
/// <param name="user">The entity that is using the drink</param>
public void Finish(IEntity user)
{
// Drink containers are mostly transient.
if (_drinking || !_despawnOnFinish || UsesLeft() > 0)
return;
var gridPos = Owner.Transform.GridPosition;
_contents.SolutionChanged -= HandleSolutionChangedEvent;
Owner.Delete();
if (_finishPrototype == null || user == null)
return;
var finisher = Owner.EntityManager.SpawnEntity(_finishPrototype, Owner.Transform.GridPosition);
if (user.TryGetComponent(out HandsComponent handsComponent) && finisher.TryGetComponent(out ItemComponent itemComponent))
{
if (handsComponent.CanPutInHand(itemComponent))
{
handsComponent.PutInHand(itemComponent);
return;
}
}
finisher.Transform.GridPosition = gridPos;
if (finisher.TryGetComponent(out DrinkComponent drinkComponent))
{
drinkComponent.MaxVolume = MaxVolume;
}
}
/// <summary>
/// Updates drink state when the solution is changed by something other
/// than this component. Without this some drinks won't properly delete
/// themselves without additional clicks/uses after them being emptied.
/// </summary>
private void HandleSolutionChangedEvent()
{
Finish(null);
}
}
}