Files
tbd-station-14/Content.Server/GameObjects/Components/Chemistry/InjectorComponent.cs

250 lines
9.0 KiB
C#

using System;
using Content.Server.GameObjects.Components.Metabolism;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Chemistry
{
/// <summary>
/// Server behavior for reagent injectors and syringes. Can optionally support both
/// injection and drawing or just injection. Can inject/draw reagents from solution
/// containers, and can directly inject into a mobs bloodstream.
/// </summary>
[RegisterComponent]
public class InjectorComponent : SharedInjectorComponent, IAfterAttack, IUse
{
#pragma warning disable 649
[Dependency] private readonly IServerNotifyManager _notifyManager;
#pragma warning restore 649
/// <summary>
/// Whether or not the injector is able to draw from containers or if it's a single use
/// device that can only inject.
/// </summary>
[ViewVariables]
private bool _injectOnly;
/// <summary>
/// Amount to inject or draw on each usage. If the injector is inject only, it will
/// attempt to inject it's entire contents upon use.
/// </summary>
[ViewVariables]
private decimal _transferAmount;
/// <summary>
/// Initial storage volume of the injector
/// </summary>
[ViewVariables]
private int _initialMaxVolume;
/// <summary>
/// The state of the injector. Determines it's attack behavior. Containers must have the
/// right SolutionCaps to support injection/drawing. For InjectOnly injectors this should
/// only ever be set to Inject
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
private InjectorToggleMode _toggleState;
/// <summary>
/// Internal solution container
/// </summary>
[ViewVariables]
private SolutionComponent _internalContents;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _injectOnly, "injectOnly", false);
serializer.DataField(ref _initialMaxVolume, "initialMaxVolume", 15);
serializer.DataField(ref _transferAmount, "transferAmount", 5);
}
public override void Initialize()
{
base.Initialize();
//Create and setup internal storage
_internalContents = new SolutionComponent();
_internalContents.InitializeFromPrototype();
_internalContents.Init();
_internalContents.MaxVolume = _initialMaxVolume;
_internalContents.Owner = Owner; //Manually set owner to avoid crash when VV'ing this
_internalContents.Capabilities |= SolutionCaps.Injector;
//Set _toggleState based on prototype
_toggleState = _injectOnly ? InjectorToggleMode.Inject : InjectorToggleMode.Draw;
}
/// <summary>
/// Toggle between draw/inject state if applicable
/// </summary>
private void Toggle(IEntity user)
{
if (_injectOnly)
{
return;
}
string msg;
switch (_toggleState)
{
case InjectorToggleMode.Inject:
_toggleState = InjectorToggleMode.Draw;
msg = "Now drawing";
break;
case InjectorToggleMode.Draw:
_toggleState = InjectorToggleMode.Inject;
msg = "Now injecting";
break;
default:
throw new ArgumentOutOfRangeException();
}
_notifyManager.PopupMessage(Owner, user, Loc.GetString(msg));
Dirty();
}
/// <summary>
/// Called when clicking on entities while holding in active hand
/// </summary>
/// <param name="eventArgs"></param>
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
{
//Make sure we have the attacking entity
if (eventArgs.Attacked == null || !_internalContents.Injector)
{
return;
}
var targetEntity = eventArgs.Attacked;
//Handle injecting/drawing for solutions
if (targetEntity.TryGetComponent<SolutionComponent>(out var targetSolution) && targetSolution.Injectable)
{
if (_toggleState == InjectorToggleMode.Inject)
{
TryInject(targetSolution, eventArgs.User);
}
else if (_toggleState == InjectorToggleMode.Draw)
{
TryDraw(targetSolution, eventArgs.User);
}
}
else //Handle injecting into bloodstream
{
if (targetEntity.TryGetComponent<BloodstreamComponent>(out var bloodstream) && _toggleState == InjectorToggleMode.Inject)
{
TryInjectIntoBloodstream(bloodstream, eventArgs.User);
}
}
}
/// <summary>
/// Called when use key is pressed when held in active hand
/// </summary>
/// <param name="eventArgs"></param>
/// <returns></returns>
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
Toggle(eventArgs.User);
return true;
}
private void TryInjectIntoBloodstream(BloodstreamComponent targetBloodstream, IEntity user)
{
if (_internalContents.CurrentVolume == 0)
{
return;
}
//Get transfer amount. May be smaller than _transferAmount if not enough room
decimal realTransferAmount = Math.Min(_transferAmount, targetBloodstream.EmptyVolume);
if (realTransferAmount <= 0)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
Loc.GetString("Container full."));
return;
}
//Move units from attackSolution to targetSolution
var removedSolution = _internalContents.SplitSolution(realTransferAmount);
if (!targetBloodstream.TryTransferSolution(removedSolution))
{
return;
}
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
Loc.GetString("Injected {0}u", removedSolution.TotalVolume));
Dirty();
}
private void TryInject(SolutionComponent targetSolution, IEntity user)
{
if (_internalContents.CurrentVolume == 0)
{
return;
}
//Get transfer amount. May be smaller than _transferAmount if not enough room
decimal realTransferAmount = Math.Min(_transferAmount, targetSolution.EmptyVolume);
if (realTransferAmount <= 0)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
Loc.GetString("Container full."));
return;
}
//Move units from attackSolution to targetSolution
var removedSolution = _internalContents.SplitSolution(realTransferAmount);
if (!targetSolution.TryAddSolution(removedSolution))
{
return;
}
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
Loc.GetString("Injected {0}u", removedSolution.TotalVolume));
Dirty();
}
private void TryDraw(SolutionComponent targetSolution, IEntity user)
{
if (_internalContents.EmptyVolume == 0)
{
return;
}
//Get transfer amount. May be smaller than _transferAmount if not enough room
decimal realTransferAmount = Math.Min(_transferAmount, targetSolution.CurrentVolume);
if (realTransferAmount <= 0)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
Loc.GetString("Container empty"));
return;
}
//Move units from attackSolution to targetSolution
var removedSolution = targetSolution.SplitSolution(realTransferAmount);
if (!_internalContents.TryAddSolution(removedSolution))
{
return;
}
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
Loc.GetString("Drew {0}u", removedSolution.TotalVolume));
Dirty();
}
public override ComponentState GetComponentState()
{
return new InjectorComponentState(_internalContents.CurrentVolume, _internalContents.MaxVolume, _toggleState);
}
}
}