Files
tbd-station-14/Content.Server/GameObjects/Components/Movement/ServerPortalComponent.cs

216 lines
7.7 KiB
C#

using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Movement
{
[RegisterComponent]
public class ServerPortalComponent : SharedPortalComponent
{
#pragma warning disable 649
[Dependency] private readonly IServerEntityManager _serverEntityManager;
#pragma warning restore 649
// Potential improvements: Different sounds,
// Add Gateways
// More efficient form of GetEntitiesIntersecting,
// Put portal above most other things layer-wise
// Add telefragging (get entities on connecting portal and force brute damage)
private AppearanceComponent _appearanceComponent;
private IEntity _connectingTeleporter;
private PortalState _state = PortalState.Pending;
[ViewVariables(VVAccess.ReadWrite)] private float _individualPortalCooldown;
[ViewVariables] private float _overallPortalCooldown;
[ViewVariables] private bool _onCooldown;
[ViewVariables] private string _departureSound;
[ViewVariables] private string _arrivalSound;
public List<IEntity> immuneEntities = new List<IEntity>(); // K
[ViewVariables(VVAccess.ReadWrite)] private float _aliveTime;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
// How long will the portal stay up: 0 is infinite
serializer.DataField(ref _aliveTime, "alive_time", 10.0f);
// How long before a specific person can go back into it
serializer.DataField(ref _individualPortalCooldown, "individual_cooldown", 2.1f);
// How long before anyone can go in it
serializer.DataField(ref _overallPortalCooldown, "overall_cooldown", 2.0f);
serializer.DataField(ref _departureSound, "departure_sound", "/Audio/effects/teleport_departure.ogg");
serializer.DataField(ref _arrivalSound, "arrival_sound", "/Audio/effects/teleport_arrival.ogg");
}
public override void Initialize()
{
base.Initialize();
_appearanceComponent = Owner.GetComponent<AppearanceComponent>();
}
public override void OnAdd()
{
// This will blow up an entity it's attached to
base.OnAdd();
if (Owner.TryGetComponent<CollidableComponent>(out var collide))
{
collide.IsHardCollidable = false;
}
_state = PortalState.Pending;
if (_aliveTime > 0)
{
Timer.Spawn(TimeSpan.FromSeconds(_aliveTime), () => Owner.Delete());
}
}
public override void OnRemove()
{
_appearanceComponent = null;
base.OnRemove();
}
public bool CanBeConnected()
{
if (_connectingTeleporter == null)
{
return true;
}
return false;
}
public void TryConnectPortal(IEntity otherPortal)
{
if (otherPortal.TryGetComponent<ServerPortalComponent>(out var connectedPortal) && connectedPortal.CanBeConnected())
{
_connectingTeleporter = otherPortal;
connectedPortal._connectingTeleporter = Owner;
TryChangeState(PortalState.Pending);
}
}
public void TryChangeState(PortalState targetState)
{
if (Owner == null)
{
return;
}
_state = targetState;
if (_appearanceComponent != null)
{
_appearanceComponent.SetData(PortalVisuals.State, _state);
}
}
private void releaseCooldown(IEntity entity)
{
if (immuneEntities.Contains(entity))
{
immuneEntities.Remove(entity);
}
if (_connectingTeleporter != null &&
_connectingTeleporter.TryGetComponent<ServerPortalComponent>(out var otherPortal))
{
otherPortal.immuneEntities.Remove(entity);
}
}
public IEnumerable<IEntity> GetPortableEntities()
{
foreach (var entity in _serverEntityManager.GetEntitiesIntersecting(Owner))
{
if (IsEntityPortable(entity))
{
yield return entity;
}
}
}
private bool IsEntityPortable(IEntity entity)
{
// TODO: Check if it's slotted etc. Otherwise the slot item itself gets ported.
if (!immuneEntities.Contains(entity) && entity.HasComponent<TeleportableComponent>())
{
return true;
}
return false;
}
// TODO: Fix portal updates for performance
public void OnUpdate()
{
if (_onCooldown == false)
{
foreach (var entity in GetPortableEntities())
{
TryPortalEntity(entity);
break;
}
}
}
public void StartCooldown()
{
if (_overallPortalCooldown > 0 && _onCooldown == false)
{
_onCooldown = true;
TryChangeState(PortalState.RecentlyTeleported);
if (_connectingTeleporter != null)
{
_connectingTeleporter.TryGetComponent<ServerPortalComponent>(out var otherPortal);
if (otherPortal != null)
{
otherPortal.TryChangeState(PortalState.RecentlyTeleported);
Timer.Spawn(TimeSpan.FromSeconds(_overallPortalCooldown), () =>
{
_onCooldown = false;
TryChangeState(PortalState.Pending);
otherPortal.TryChangeState(PortalState.Pending);
});
}
}
}
else
{
// Just in case?
_onCooldown = false;
}
}
public void TryPortalEntity(IEntity entity)
{
if (!immuneEntities.Contains(entity))
{
var position = _connectingTeleporter.Transform.GridPosition;
var soundPlayer = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
// Departure
// Do we need to rate-limit sounds to stop ear BLAST?
soundPlayer.Play(_departureSound, entity.Transform.GridPosition);
entity.Transform.DetachParent();
entity.Transform.GridPosition = position;
soundPlayer.Play(_arrivalSound, entity.Transform.GridPosition);
TryChangeState(PortalState.RecentlyTeleported);
// To stop spam teleporting. Could potentially look at adding a timer to flush this from the portal
immuneEntities.Add(entity);
_connectingTeleporter.GetComponent<ServerPortalComponent>().immuneEntities.Add(entity);
Timer.Spawn(TimeSpan.FromSeconds(_individualPortalCooldown), () => releaseCooldown(entity));
StartCooldown();
}
}
}
}