* Makes machine parts stacks, removes unused field in stack prototypes * forgor * Fix tests * Fixes lathe construction. Yes. This sucks but there's no better way that doesnt involve refactoring machine parts completely * detail * a
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Utility;
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namespace Content.Shared.Stacks;
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[Prototype]
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public sealed partial class StackPrototype : IPrototype
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{
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[ViewVariables]
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[IdDataField]
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public string ID { get; private set; } = default!;
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/// <summary>
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/// Human-readable name for this stack type e.g. "Steel"
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/// </summary>
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/// <remarks>This is a localization string ID.</remarks>
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[DataField]
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public string Name { get; private set; } = string.Empty;
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/// <summary>
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/// An icon that will be used to represent this stack type.
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/// </summary>
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[DataField]
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public SpriteSpecifier? Icon { get; private set; }
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/// <summary>
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/// The entity id that will be spawned by default from this stack.
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/// </summary>
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[DataField(required: true)]
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public EntProtoId Spawn { get; private set; } = string.Empty;
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/// <summary>
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/// The maximum amount of things that can be in a stack.
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/// Can be overriden on <see cref="StackComponent"/>
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/// if null, simply has unlimited max count.
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/// </summary>
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[DataField]
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public int? MaxCount { get; private set; }
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}
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