* Add mapping editor (#757) * Remove mapping actions, never again * Cleanup actions system * Jarvis, remove all references to CM14 * Fix InventoryUIController crashing when an InventoryGui is not found * Rename mapping1 to mapping * Clean up context calls * Add doc comments * Add delegate for hiding decals in the mapping screen * Jarvis mission failed * a * Add test * Fix not flushing save stream in mapping manager * change * Fix verbs * fixes * localise --------- Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
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using Robust.Shared.Utility;
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namespace Content.Shared.Decals
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{
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[Prototype("decal")]
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public sealed partial class DecalPrototype : IPrototype, IInheritingPrototype
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{
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[IdDataField] public string ID { get; } = null!;
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[DataField("sprite")] public SpriteSpecifier Sprite { get; private set; } = SpriteSpecifier.Invalid;
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[DataField("tags")] public List<string> Tags = new();
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[DataField("showMenu")] public bool ShowMenu = true;
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/// <summary>
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/// If the decal is rotated compared to our eye should we snap it to south.
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/// </summary>
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[DataField("snapCardinals")] public bool SnapCardinals = false;
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/// <summary>
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/// True if this decal is cleanable by default.
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/// </summary>
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[DataField]
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public bool DefaultCleanable;
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/// <summary>
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/// True if this decal has custom colors applied by default
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/// </summary>
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[DataField]
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public bool DefaultCustomColor;
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/// <summary>
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/// True if this decal snaps to a tile by default
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/// </summary>
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[DataField]
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public bool DefaultSnap = true;
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[ParentDataField(typeof(AbstractPrototypeIdArraySerializer<DecalPrototype>))]
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public string[]? Parents { get; }
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[NeverPushInheritance]
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[AbstractDataField]
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public bool Abstract { get; }
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}
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}
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