Files
tbd-station-14/Content.Client/Eye/Blinding/BlindingSystem.cs
Rane 7a7ab5e8c1 Adds blinding + blindfolds (#8688)
* Adds blinding + blindfolds

* Don't break examining lol

* moment

* fix toggle lights behavior

* move checks around

* Sloth review

* Added a salvage funny

* review

* woops

* Switch circle shader

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-07-11 22:55:04 -07:00

52 lines
1.6 KiB
C#

using Content.Shared.Eye.Blinding;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
namespace Content.Client.Eye.Blinding;
public sealed class BlindingSystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
private BlindOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BlindableComponent, ComponentInit>(OnBlindInit);
SubscribeLocalEvent<BlindableComponent, ComponentShutdown>(OnBlindShutdown);
SubscribeLocalEvent<BlindableComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<BlindableComponent, PlayerDetachedEvent>(OnPlayerDetached);
_overlay = new();
}
private void OnPlayerAttached(EntityUid uid, BlindableComponent component, PlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, BlindableComponent component, PlayerDetachedEvent args)
{
_overlayMan.RemoveOverlay(_overlay);
}
private void OnBlindInit(EntityUid uid, BlindableComponent component, ComponentInit args)
{
if (_player.LocalPlayer?.ControlledEntity == uid)
_overlayMan.AddOverlay(_overlay);
}
private void OnBlindShutdown(EntityUid uid, BlindableComponent component, ComponentShutdown args)
{
if (_player.LocalPlayer?.ControlledEntity == uid)
{
_overlayMan.RemoveOverlay(_overlay);
}
}
}