Files
tbd-station-14/Content.Server/Sound/BaseEmitSoundComponent.cs
Galactic Chimp 53671aeee7 #3935 - Refactored ToysComponent functionality into ECS (#4127)
* #3935 - toys properly play sounds when: Activated, Landed (after throwing) and Used in hand

* #3935 - extracted BaseEmitSoundComponent

* #3935 - refactored EmitSound components to use ECS

* #3935 - added new components to client ignored components

* #3935 - added suggested stuff for EmitSoundSystem et al.

* #3935 added suggestions from PR

* #3935 implemented suggestions from PR

* #3935 updated namespace
2021-06-19 02:35:56 -07:00

16 lines
604 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Sound
{
/// <summary>
/// Base sound emitter which defines most of the data fields.
/// </summary>
public abstract class BaseEmitSoundComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)] [DataField("variation")] public float PitchVariation { get; set; } = 0.0f;
[ViewVariables(VVAccess.ReadWrite)] [DataField("soundCollection", required: true)] public string SoundCollectionName { get; set; } = default!;
}
}