* #3935 - toys properly play sounds when: Activated, Landed (after throwing) and Used in hand * #3935 - extracted BaseEmitSoundComponent * #3935 - refactored EmitSound components to use ECS * #3935 - added new components to client ignored components * #3935 - added suggested stuff for EmitSoundSystem et al. * #3935 added suggestions from PR * #3935 implemented suggestions from PR * #3935 updated namespace
16 lines
604 B
C#
16 lines
604 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Sound
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{
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/// <summary>
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/// Base sound emitter which defines most of the data fields.
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/// </summary>
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public abstract class BaseEmitSoundComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)] [DataField("variation")] public float PitchVariation { get; set; } = 0.0f;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("soundCollection", required: true)] public string SoundCollectionName { get; set; } = default!;
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}
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}
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