Files
tbd-station-14/Content.Server/Weapons/Ranged/Systems/GunSystem.Solution.cs
Cojoke ef1fadf275 Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-09-02 13:26:04 +02:00

83 lines
3.1 KiB
C#

using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.FixedPoint;
using Content.Shared.Vapor;
using Content.Shared.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.Map;
namespace Content.Server.Weapons.Ranged.Systems;
public sealed partial class GunSystem
{
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
protected override void InitializeSolution()
{
base.InitializeSolution();
SubscribeLocalEvent<SolutionAmmoProviderComponent, MapInitEvent>(OnSolutionMapInit);
SubscribeLocalEvent<SolutionAmmoProviderComponent, SolutionContainerChangedEvent>(OnSolutionChanged);
}
private void OnSolutionMapInit(Entity<SolutionAmmoProviderComponent> entity, ref MapInitEvent args)
{
UpdateSolutionShots(entity.Owner, entity.Comp);
}
private void OnSolutionChanged(Entity<SolutionAmmoProviderComponent> entity, ref SolutionContainerChangedEvent args)
{
if (args.Solution.Name == entity.Comp.SolutionId)
UpdateSolutionShots(entity.Owner, entity.Comp, args.Solution);
}
protected override void UpdateSolutionShots(EntityUid uid, SolutionAmmoProviderComponent component, Solution? solution = null)
{
var shots = 0;
var maxShots = 0;
if (solution == null && !_solutionContainer.TryGetSolution(uid, component.SolutionId, out _, out solution))
{
component.Shots = shots;
component.MaxShots = maxShots;
Dirty(uid, component);
return;
}
shots = (int) (solution.Volume / component.FireCost);
maxShots = (int) (solution.MaxVolume / component.FireCost);
component.Shots = shots;
component.MaxShots = maxShots;
Dirty(uid, component);
UpdateSolutionAppearance(uid, component);
}
protected override (EntityUid Entity, IShootable) GetSolutionShot(EntityUid uid, SolutionAmmoProviderComponent component, EntityCoordinates position)
{
var (ent, shootable) = base.GetSolutionShot(uid, component, position);
if (!_solutionContainer.TryGetSolution(uid, component.SolutionId, out var solution, out _))
return (ent, shootable);
var newSolution = _solutionContainer.SplitSolution(solution.Value, component.FireCost);
if (newSolution.Volume <= FixedPoint2.Zero)
return (ent, shootable);
if (TryComp<AppearanceComponent>(ent, out var appearance))
{
Appearance.SetData(ent, VaporVisuals.Color, newSolution.GetColor(ProtoManager).WithAlpha(1f), appearance);
Appearance.SetData(ent, VaporVisuals.State, true, appearance);
}
// Add the solution to the vapor and actually send the thing
if (_solutionContainer.TryGetSolution(ent, VaporComponent.SolutionName, out var vaporSolution, out _))
{
_solutionContainer.TryAddSolution(vaporSolution.Value, newSolution);
}
return (ent, shootable);
}
}