* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem * guap * More fixes * Wait you can do that? --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
176 lines
6.3 KiB
C#
176 lines
6.3 KiB
C#
using Content.Server.DoAfter;
|
|
using Content.Server.Nutrition.Components;
|
|
using Content.Shared.Chemistry.EntitySystems;
|
|
using Content.Shared.Nutrition;
|
|
using Content.Shared.Nutrition.Components;
|
|
using Content.Shared.Chemistry.Components;
|
|
using Content.Shared.DoAfter;
|
|
using Content.Shared.FixedPoint;
|
|
using Content.Shared.Interaction;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Audio.Systems;
|
|
using Robust.Shared.Random;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.Physics.Components;
|
|
using Robust.Shared.Physics.Systems;
|
|
|
|
namespace Content.Server.Nutrition.EntitySystems;
|
|
|
|
public sealed class SliceableFoodSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
|
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
|
[Dependency] private readonly TransformSystem _transform = default!;
|
|
[Dependency] private readonly DoAfterSystem _doAfter = default!;
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
[Dependency] private readonly SharedContainerSystem _container = default!;
|
|
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<SliceableFoodComponent, InteractUsingEvent>(OnInteractUsing);
|
|
SubscribeLocalEvent<SliceableFoodComponent, SliceFoodDoAfterEvent>(OnSlicedoAfter);
|
|
SubscribeLocalEvent<SliceableFoodComponent, ComponentStartup>(OnComponentStartup);
|
|
}
|
|
|
|
private void OnInteractUsing(Entity<SliceableFoodComponent> entity, ref InteractUsingEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
var doAfterArgs = new DoAfterArgs(EntityManager,
|
|
args.User,
|
|
entity.Comp.SliceTime,
|
|
new SliceFoodDoAfterEvent(),
|
|
entity,
|
|
entity,
|
|
args.Used)
|
|
{
|
|
BreakOnDamage = true,
|
|
BreakOnMove = true,
|
|
NeedHand = true,
|
|
};
|
|
_doAfter.TryStartDoAfter(doAfterArgs);
|
|
}
|
|
|
|
private void OnSlicedoAfter(Entity<SliceableFoodComponent> entity, ref SliceFoodDoAfterEvent args)
|
|
{
|
|
if (args.Cancelled || args.Handled || args.Args.Target == null)
|
|
return;
|
|
|
|
if (TrySliceFood(entity, args.User, args.Used, entity.Comp))
|
|
args.Handled = true;
|
|
}
|
|
|
|
private bool TrySliceFood(EntityUid uid,
|
|
EntityUid user,
|
|
EntityUid? usedItem,
|
|
SliceableFoodComponent? component = null,
|
|
FoodComponent? food = null,
|
|
TransformComponent? transform = null)
|
|
{
|
|
if (!Resolve(uid, ref component, ref food, ref transform) ||
|
|
string.IsNullOrEmpty(component.Slice))
|
|
return false;
|
|
|
|
if (!_solutionContainer.TryGetSolution(uid, food.Solution, out var soln, out var solution))
|
|
return false;
|
|
|
|
if (!TryComp<UtensilComponent>(usedItem, out var utensil) || (utensil.Types & UtensilType.Knife) == 0)
|
|
return false;
|
|
|
|
var sliceVolume = solution.Volume / FixedPoint2.New(component.TotalCount);
|
|
for (int i = 0; i < component.TotalCount; i++)
|
|
{
|
|
var sliceUid = Slice(uid, user, component, transform);
|
|
|
|
var lostSolution =
|
|
_solutionContainer.SplitSolution(soln.Value, sliceVolume);
|
|
|
|
// Fill new slice
|
|
FillSlice(sliceUid, lostSolution);
|
|
}
|
|
|
|
_audio.PlayPvs(component.Sound, transform.Coordinates, AudioParams.Default.WithVolume(-2));
|
|
var ev = new SliceFoodEvent();
|
|
RaiseLocalEvent(uid, ref ev);
|
|
|
|
DeleteFood(uid, user, food);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a new slice in the world and returns its entity.
|
|
/// The solutions must be set afterwards.
|
|
/// </summary>
|
|
public EntityUid Slice(EntityUid uid,
|
|
EntityUid user,
|
|
SliceableFoodComponent? comp = null,
|
|
TransformComponent? transform = null)
|
|
{
|
|
if (!Resolve(uid, ref comp, ref transform))
|
|
return EntityUid.Invalid;
|
|
|
|
var sliceUid = Spawn(comp.Slice, _transform.GetMapCoordinates(uid));
|
|
|
|
// try putting the slice into the container if the food being sliced is in a container!
|
|
// this lets you do things like slice a pizza up inside of a hot food cart without making a food-everywhere mess
|
|
_transform.DropNextTo(sliceUid, (uid, transform));
|
|
_transform.SetLocalRotation(sliceUid, 0);
|
|
|
|
if (!_container.IsEntityOrParentInContainer(sliceUid))
|
|
{
|
|
var randVect = _random.NextVector2(2.0f, 2.5f);
|
|
if (TryComp<PhysicsComponent>(sliceUid, out var physics))
|
|
_physics.SetLinearVelocity(sliceUid, randVect, body: physics);
|
|
}
|
|
|
|
return sliceUid;
|
|
}
|
|
|
|
private void DeleteFood(EntityUid uid, EntityUid user, FoodComponent foodComp)
|
|
{
|
|
var ev = new BeforeFullySlicedEvent
|
|
{
|
|
User = user
|
|
};
|
|
RaiseLocalEvent(uid, ev);
|
|
if (ev.Cancelled)
|
|
return;
|
|
|
|
// Locate the sliced food and spawn its trash
|
|
foreach (var trash in foodComp.Trash)
|
|
{
|
|
var trashUid = Spawn(trash, _transform.GetMapCoordinates(uid));
|
|
|
|
// try putting the trash in the food's container too, to be consistent with slice spawning?
|
|
_transform.DropNextTo(trashUid, uid);
|
|
_transform.SetLocalRotation(trashUid, 0);
|
|
}
|
|
|
|
QueueDel(uid);
|
|
}
|
|
|
|
private void FillSlice(EntityUid sliceUid, Solution solution)
|
|
{
|
|
// Replace all reagents on prototype not just copying poisons (example: slices of eaten pizza should have less nutrition)
|
|
if (TryComp<FoodComponent>(sliceUid, out var sliceFoodComp) &&
|
|
_solutionContainer.TryGetSolution(sliceUid, sliceFoodComp.Solution, out var itsSoln, out var itsSolution))
|
|
{
|
|
_solutionContainer.RemoveAllSolution(itsSoln.Value);
|
|
|
|
var lostSolutionPart = solution.SplitSolution(itsSolution.AvailableVolume);
|
|
_solutionContainer.TryAddSolution(itsSoln.Value, lostSolutionPart);
|
|
}
|
|
}
|
|
|
|
private void OnComponentStartup(Entity<SliceableFoodComponent> entity, ref ComponentStartup args)
|
|
{
|
|
var foodComp = EnsureComp<FoodComponent>(entity);
|
|
_solutionContainer.EnsureSolution(entity.Owner, foodComp.Solution, out _);
|
|
}
|
|
}
|
|
|