Files
tbd-station-14/Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
Kara 2d5ec7f85c Id[entity] 2.0 (real) (#9612)
* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-07-10 20:36:53 -05:00

28 lines
911 B
C#

using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Administration.UI.Tabs.PlayerTab;
[GenerateTypedNameReferences]
public sealed partial class PlayerTabEntry : ContainerButton
{
public EntityUid? PlayerUid;
public PlayerTabEntry(string username, string character, string identity, string job, string antagonist, StyleBox styleBox, bool connected)
{
RobustXamlLoader.Load(this);
UsernameLabel.Text = username;
if (!connected)
UsernameLabel.StyleClasses.Add("Disabled");
JobLabel.Text = job;
CharacterLabel.Text = character;
if (identity != character)
CharacterLabel.Text += $" [{identity}]";
AntagonistLabel.Text = antagonist;
BackgroundColorPanel.PanelOverride = styleBox;
}
}