Files
tbd-station-14/Content.Server/Sprite/Components/RandomSpriteStateComponent.cs
2022-01-31 01:31:09 +11:00

15 lines
433 B
C#

using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Sprite.Components
{
[RegisterComponent, ComponentProtoName("RandomSpriteState")]
public class RandomSpriteStateComponent : Component
{
[DataField("spriteStates")] public List<string>? SpriteStates;
[DataField("spriteLayer")] public int SpriteLayer;
}
}