Files
tbd-station-14/Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
Jezithyr eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00

432 lines
18 KiB
C#

using System.Threading;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.DoAfter;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Administration.Logs;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Throwing;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Nutrition.EntitySystems
{
[UsedImplicitly]
public sealed class DrinkSystem : EntitySystem
{
[Dependency] private readonly FoodSystem _foodSystem = default!;
[Dependency] private readonly FlavorProfileSystem _flavorProfileSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly StomachSystem _stomachSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly SpillableSystem _spillableSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DrinkComponent, SolutionChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<DrinkComponent, ComponentInit>(OnDrinkInit);
SubscribeLocalEvent<DrinkComponent, LandEvent>(HandleLand);
SubscribeLocalEvent<DrinkComponent, UseInHandEvent>(OnUse);
SubscribeLocalEvent<DrinkComponent, AfterInteractEvent>(AfterInteract);
SubscribeLocalEvent<DrinkComponent, GetVerbsEvent<AlternativeVerb>>(AddDrinkVerb);
SubscribeLocalEvent<DrinkComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<DrinkComponent, SolutionTransferAttemptEvent>(OnTransferAttempt);
SubscribeLocalEvent<BodyComponent, DrinkEvent>(OnDrink);
SubscribeLocalEvent<DrinkCancelledEvent>(OnDrinkCancelled);
}
public bool IsEmpty(EntityUid uid, DrinkComponent? component = null)
{
if(!Resolve(uid, ref component))
return true;
return _solutionContainerSystem.DrainAvailable(uid) <= 0;
}
private void OnExamined(EntityUid uid, DrinkComponent component, ExaminedEvent args)
{
if (!component.Opened || !args.IsInDetailsRange)
return;
var color = IsEmpty(uid, component) ? "gray" : "yellow";
var openedText =
Loc.GetString(IsEmpty(uid, component) ? "drink-component-on-examine-is-empty" : "drink-component-on-examine-is-opened");
args.Message.AddMarkup($"\n{Loc.GetString("drink-component-on-examine-details-text", ("colorName", color), ("text", openedText))}");
if (!IsEmpty(uid, component))
{
if (TryComp<ExaminableSolutionComponent>(component.Owner, out var comp))
{
//provide exact measurement for beakers
args.Message.AddMarkup($" - {Loc.GetString("drink-component-on-examine-exact-volume", ("amount", _solutionContainerSystem.DrainAvailable(uid)))}");
}
else
{
//general approximation
string remainingString;
switch ((int)_solutionContainerSystem.PercentFull(uid))
{
case int perc when perc == 100:
remainingString = "drink-component-on-examine-is-full";
break;
case int perc when perc > 66:
remainingString = "drink-component-on-examine-is-mostly-full";
break;
case int perc when perc > 33:
remainingString = HalfEmptyOrHalfFull(args);
break;
default:
remainingString = "drink-component-on-examine-is-mostly-empty";
break;
}
args.Message.AddMarkup($" - {Loc.GetString(remainingString)}");
}
}
}
private void SetOpen(EntityUid uid, bool opened = false, DrinkComponent? component = null)
{
if(!Resolve(uid, ref component))
return;
if (opened == component.Opened)
return;
component.Opened = opened;
if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out _))
return;
if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
{
_appearanceSystem.SetData(uid, DrinkCanStateVisual.Opened, opened, appearance);
}
}
private void AfterInteract(EntityUid uid, DrinkComponent component, AfterInteractEvent args)
{
if (args.Handled || args.Target == null || !args.CanReach)
return;
args.Handled = TryDrink(args.User, args.Target.Value, component);
}
private void OnUse(EntityUid uid, DrinkComponent component, UseInHandEvent args)
{
if (args.Handled) return;
if (!component.Opened)
{
//Do the opening stuff like playing the sounds.
_audio.PlayPvs(_audio.GetSound(component.OpenSounds), args.User);
SetOpen(uid, true, component);
return;
}
args.Handled = TryDrink(args.User, args.User, component);
}
private void HandleLand(EntityUid uid, DrinkComponent component, LandEvent args)
{
if (component.Pressurized &&
!component.Opened &&
_random.Prob(0.25f) &&
_solutionContainerSystem.TryGetDrainableSolution(uid, out var interactions))
{
component.Opened = true;
UpdateAppearance(component);
var solution = _solutionContainerSystem.Drain(uid, interactions, interactions.Volume);
_spillableSystem.SpillAt(uid, solution, "PuddleSmear");
_audio.PlayPvs(_audio.GetSound(component.BurstSound), uid, AudioParams.Default.WithVolume(-4));
}
}
private void OnDrinkInit(EntityUid uid, DrinkComponent component, ComponentInit args)
{
SetOpen(uid, component.DefaultToOpened, component);
if (EntityManager.TryGetComponent(uid, out DrainableSolutionComponent? existingDrainable))
{
// Beakers have Drink component but they should use the existing Drainable
component.SolutionName = existingDrainable.Solution;
}
else
{
_solutionContainerSystem.EnsureSolution(uid, component.SolutionName);
}
UpdateAppearance(component);
if (TryComp(uid, out RefillableSolutionComponent? refillComp))
refillComp.Solution = component.SolutionName;
if (TryComp(uid, out DrainableSolutionComponent? drainComp))
drainComp.Solution = component.SolutionName;
}
private void OnSolutionChange(EntityUid uid, DrinkComponent component, SolutionChangedEvent args)
{
UpdateAppearance(component);
}
public void UpdateAppearance(DrinkComponent component)
{
if (!EntityManager.TryGetComponent((component).Owner, out AppearanceComponent? appearance) ||
!EntityManager.HasComponent<SolutionContainerManagerComponent>((component).Owner))
{
return;
}
var drainAvailable = _solutionContainerSystem.DrainAvailable((component).Owner);
_appearanceSystem.SetData(component.Owner, FoodVisuals.Visual, drainAvailable.Float(), appearance);
_appearanceSystem.SetData(component.Owner, DrinkCanStateVisual.Opened, component.Opened, appearance);
}
private void OnTransferAttempt(EntityUid uid, DrinkComponent component, SolutionTransferAttemptEvent args)
{
if (!component.Opened)
{
args.Cancel(Loc.GetString("drink-component-try-use-drink-not-open",
("owner", EntityManager.GetComponent<MetaDataComponent>(component.Owner).EntityName)));
}
}
private bool TryDrink(EntityUid user, EntityUid target, DrinkComponent drink)
{
// cannot stack do-afters
if (drink.CancelToken != null)
{
return true;
}
if (!EntityManager.HasComponent<BodyComponent>(target))
return false;
if (!drink.Opened)
{
_popupSystem.PopupEntity(Loc.GetString("drink-component-try-use-drink-not-open",
("owner", EntityManager.GetComponent<MetaDataComponent>(drink.Owner).EntityName)), drink.Owner, user);
return true;
}
if (!_solutionContainerSystem.TryGetDrainableSolution(drink.Owner, out var drinkSolution) ||
drinkSolution.Volume <= 0)
{
_popupSystem.PopupEntity(Loc.GetString("drink-component-try-use-drink-is-empty",
("entity", EntityManager.GetComponent<MetaDataComponent>(drink.Owner).EntityName)), drink.Owner, user);
return true;
}
if (_foodSystem.IsMouthBlocked(target, user))
return true;
if (!_interactionSystem.InRangeUnobstructed(user, drink.Owner, popup: true))
return true;
var forceDrink = user != target;
if (forceDrink)
{
var userName = Identity.Entity(user, EntityManager);
_popupSystem.PopupEntity(Loc.GetString("drink-component-force-feed", ("user", userName)),
user, target);
// logging
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to drink {ToPrettyString(drink.Owner):drink} {SolutionContainerSystem.ToPrettyString(drinkSolution)}");
}
else
{
// log voluntary drinking
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is drinking {ToPrettyString(drink.Owner):drink} {SolutionContainerSystem.ToPrettyString(drinkSolution)}");
}
drink.CancelToken = new CancellationTokenSource();
var moveBreak = user != target;
var flavors = _flavorProfileSystem.GetLocalizedFlavorsMessage(user, drinkSolution);
_doAfterSystem.DoAfter(new DoAfterEventArgs(user, forceDrink ? drink.ForceFeedDelay : drink.Delay, drink.CancelToken.Token, target, drink.Owner)
{
BreakOnUserMove = moveBreak,
BreakOnDamage = true,
BreakOnStun = true,
BreakOnTargetMove = moveBreak,
MovementThreshold = 0.01f,
DistanceThreshold = 1.0f,
TargetFinishedEvent = new DrinkEvent(user, drink, drinkSolution, flavors),
BroadcastCancelledEvent = new DrinkCancelledEvent(drink),
NeedHand = true,
});
return true;
}
/// <summary>
/// Raised directed at a victim when someone has force fed them a drink.
/// </summary>
private void OnDrink(EntityUid uid, BodyComponent body, DrinkEvent args)
{
if (args.Drink.Deleted)
return;
args.Drink.CancelToken = null;
var transferAmount = FixedPoint2.Min(args.Drink.TransferAmount, args.DrinkSolution.Volume);
var drained = _solutionContainerSystem.Drain(args.Drink.Owner, args.DrinkSolution, transferAmount);
var forceDrink = uid != args.User;
if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(uid, out var stomachs, body))
{
_popupSystem.PopupEntity(
forceDrink ?
Loc.GetString("drink-component-try-use-drink-cannot-drink-other") :
Loc.GetString("drink-component-try-use-drink-had-enough"),
uid, args.User);
if (EntityManager.HasComponent<RefillableSolutionComponent>(uid))
{
_spillableSystem.SpillAt(args.User, drained, "PuddleSmear");
return;
}
_solutionContainerSystem.Refill(uid, args.DrinkSolution, drained);
return;
}
var firstStomach = stomachs.FirstOrNull(
stomach => _stomachSystem.CanTransferSolution((stomach.Comp).Owner, drained));
// All stomach are full or can't handle whatever solution we have.
if (firstStomach == null)
{
_popupSystem.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough"),
uid, uid);
if (forceDrink)
{
_popupSystem.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough-other"),
uid, args.User);
_spillableSystem.SpillAt(uid, drained, "PuddleSmear");
}
else
{
_solutionContainerSystem.TryAddSolution(args.Drink.Owner, args.DrinkSolution, drained);
}
return;
}
var flavors = args.FlavorMessage;
if (forceDrink)
{
var targetName = Identity.Entity(uid, EntityManager);
var userName = Identity.Entity(args.User, EntityManager);
_popupSystem.PopupEntity(
Loc.GetString("drink-component-force-feed-success", ("user", userName), ("flavors", flavors)), uid, uid);
_popupSystem.PopupEntity(
Loc.GetString("drink-component-force-feed-success-user", ("target", targetName)),
args.User, args.User);
// log successful forced drinking
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(uid):user} forced {ToPrettyString(args.User):target} to drink {ToPrettyString(args.Drink.Owner):drink}");
}
else
{
_popupSystem.PopupEntity(
Loc.GetString("drink-component-try-use-drink-success-slurp-taste", ("flavors", flavors)), args.User,
args.User);
_popupSystem.PopupEntity(
Loc.GetString("drink-component-try-use-drink-success-slurp"), args.User, Filter.PvsExcept(args.User), true);
// log successful voluntary drinking
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} drank {ToPrettyString(args.Drink.Owner):drink}");
}
_audio.PlayPvs(_audio.GetSound(args.Drink.UseSound), uid, AudioParams.Default.WithVolume(-2f));
drained.DoEntityReaction(uid, ReactionMethod.Ingestion);
_stomachSystem.TryTransferSolution(firstStomach.Value.Comp.Owner, drained, firstStomach.Value.Comp);
}
private static void OnDrinkCancelled(DrinkCancelledEvent args)
{
args.Drink.CancelToken = null;
}
private void AddDrinkVerb(EntityUid uid, DrinkComponent component, GetVerbsEvent<AlternativeVerb> ev)
{
if (component.CancelToken != null)
return;
if (uid == ev.User ||
!ev.CanInteract ||
!ev.CanAccess ||
!EntityManager.TryGetComponent(ev.User, out BodyComponent? body) ||
!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(ev.User, out var stomachs, body))
return;
if (EntityManager.TryGetComponent<MobStateComponent>(uid, out var mobState) && _mobStateSystem.IsAlive(uid, mobState))
return;
AlternativeVerb verb = new()
{
Act = () =>
{
TryDrink(ev.User, ev.User, component);
},
IconTexture = "/Textures/Interface/VerbIcons/drink.svg.192dpi.png",
Text = Loc.GetString("drink-system-verb-drink"),
Priority = -1
};
ev.Verbs.Add(verb);
}
// some see half empty, and others see half full
private string HalfEmptyOrHalfFull(ExaminedEvent args)
{
string remainingString = "drink-component-on-examine-is-half-full";
if (TryComp<MetaDataComponent>(args.Examiner, out var examiner) && examiner.EntityName.Length > 0
&& string.Compare(examiner.EntityName.Substring(0, 1), "m", StringComparison.InvariantCultureIgnoreCase) > 0)
remainingString = "drink-component-on-examine-is-half-empty";
return remainingString;
}
}
}