Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
189 lines
7.0 KiB
C#
189 lines
7.0 KiB
C#
using System.Threading;
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using Content.Server.DoAfter;
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using Content.Server.Guardian;
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using Content.Server.Popups;
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using Content.Shared.Hands;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Implants;
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using Content.Shared.Implants.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Popups;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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namespace Content.Server.Implants;
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public sealed partial class ImplanterSystem : SharedImplanterSystem
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{
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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public override void Initialize()
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{
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base.Initialize();
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InitializeImplanted();
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SubscribeLocalEvent<ImplanterComponent, HandDeselectedEvent>(OnHandDeselect);
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SubscribeLocalEvent<ImplanterComponent, AfterInteractEvent>(OnImplanterAfterInteract);
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SubscribeLocalEvent<ImplanterComponent, ComponentGetState>(OnImplanterGetState);
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SubscribeLocalEvent<ImplanterComponent, ImplanterImplantCompleteEvent>(OnImplantAttemptSuccess);
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SubscribeLocalEvent<ImplanterComponent, ImplanterDrawCompleteEvent>(OnDrawAttemptSuccess);
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SubscribeLocalEvent<ImplanterComponent, ImplanterCancelledEvent>(OnImplantAttemptFail);
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}
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private void OnImplanterAfterInteract(EntityUid uid, ImplanterComponent component, AfterInteractEvent args)
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{
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if (args.Target == null || !args.CanReach || args.Handled)
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return;
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if (component.CancelToken != null)
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{
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args.Handled = true;
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return;
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}
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//Simplemobs and regular mobs should be injectable, but only regular mobs have mind.
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//So just don't implant/draw anything that isn't living or is a guardian
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//TODO: Rework a bit when surgery is in to work with implant cases
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if (!HasComp<MobStateComponent>(args.Target.Value) || HasComp<GuardianComponent>(args.Target.Value))
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return;
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//TODO: Rework when surgery is in for implant cases
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if (component.CurrentMode == ImplanterToggleMode.Draw && !component.ImplantOnly)
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{
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TryDraw(component, args.User, args.Target.Value, uid);
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}
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else
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{
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//Implant self instantly, otherwise try to inject the target.
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if (args.User == args.Target)
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Implant(uid, args.Target.Value, component);
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else
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TryImplant(component, args.User, args.Target.Value, uid);
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}
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args.Handled = true;
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}
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private void OnHandDeselect(EntityUid uid, ImplanterComponent component, HandDeselectedEvent args)
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{
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component.CancelToken?.Cancel();
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component.CancelToken = null;
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}
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/// <summary>
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/// Attempt to implant someone else.
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/// </summary>
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/// <param name="component">Implanter component</param>
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/// <param name="user">The entity using the implanter</param>
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/// <param name="target">The entity being implanted</param>
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/// <param name="implanter">The implanter being used</param>
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public void TryImplant(ImplanterComponent component, EntityUid user, EntityUid target, EntityUid implanter)
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{
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_popup.PopupEntity(Loc.GetString("injector-component-injecting-user"), target, user);
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var userName = Identity.Entity(user, EntityManager);
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_popup.PopupEntity(Loc.GetString("implanter-component-implanting-target", ("user", userName)), user, target, PopupType.LargeCaution);
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component.CancelToken?.Cancel();
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component.CancelToken = new CancellationTokenSource();
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_doAfter.DoAfter(new DoAfterEventArgs(user, component.ImplantTime, component.CancelToken.Token, target, implanter)
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{
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BreakOnUserMove = true,
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BreakOnTargetMove = true,
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BreakOnDamage = true,
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BreakOnStun = true,
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UsedFinishedEvent = new ImplanterImplantCompleteEvent(implanter, target),
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UserCancelledEvent = new ImplanterCancelledEvent()
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});
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}
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/// <summary>
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/// Try to remove an implant and store it in an implanter
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/// </summary>
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/// <param name="component">Implanter component</param>
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/// <param name="user">The entity using the implanter</param>
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/// <param name="target">The entity getting their implant removed</param>
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/// <param name="implanter">The implanter being used</param>
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//TODO: Remove when surgery is in
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public void TryDraw(ImplanterComponent component, EntityUid user, EntityUid target, EntityUid implanter)
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{
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_popup.PopupEntity(Loc.GetString("injector-component-injecting-user"), target, user);
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component.CancelToken?.Cancel();
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component.CancelToken = new CancellationTokenSource();
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_doAfter.DoAfter(new DoAfterEventArgs(user, component.DrawTime, component.CancelToken.Token, target ,implanter)
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{
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BreakOnUserMove = true,
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BreakOnTargetMove = true,
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BreakOnDamage = true,
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BreakOnStun = true,
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UsedFinishedEvent = new ImplanterDrawCompleteEvent(implanter, user, target),
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UsedCancelledEvent = new ImplanterCancelledEvent()
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});
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}
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private void OnImplanterGetState(EntityUid uid, ImplanterComponent component, ref ComponentGetState args)
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{
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args.State = new ImplanterComponentState(component.CurrentMode, component.ImplantOnly);
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}
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private void OnImplantAttemptSuccess(EntityUid uid, ImplanterComponent component, ImplanterImplantCompleteEvent args)
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{
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component.CancelToken?.Cancel();
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component.CancelToken = null;
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Implant(args.Implanter, args.Target, component);
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}
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private void OnDrawAttemptSuccess(EntityUid uid, ImplanterComponent component, ImplanterDrawCompleteEvent args)
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{
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component.CancelToken?.Cancel();
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component.CancelToken = null;
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Draw(args.Implanter, args.User, args.Target, component);
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}
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private void OnImplantAttemptFail(EntityUid uid, ImplanterComponent component, ImplanterCancelledEvent args)
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{
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component.CancelToken?.Cancel();
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component.CancelToken = null;
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}
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private sealed class ImplanterImplantCompleteEvent : EntityEventArgs
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{
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public EntityUid Implanter;
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public EntityUid Target;
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public ImplanterImplantCompleteEvent(EntityUid implanter, EntityUid target)
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{
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Implanter = implanter;
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Target = target;
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}
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}
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private sealed class ImplanterCancelledEvent : EntityEventArgs
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{
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}
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private sealed class ImplanterDrawCompleteEvent : EntityEventArgs
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{
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public EntityUid Implanter;
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public EntityUid User;
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public EntityUid Target;
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public ImplanterDrawCompleteEvent(EntityUid implanter, EntityUid user, EntityUid target)
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{
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Implanter = implanter;
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User = user;
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Target = target;
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}
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}
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}
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