Files
tbd-station-14/Content.Server/Body/Systems/BodySystem.cs
Jezithyr eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00

174 lines
5.8 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Body.Components;
using Content.Server.GameTicking;
using Content.Server.Humanoid;
using Content.Server.Kitchen.Components;
using Content.Server.Mind.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Body.Prototypes;
using Content.Shared.Body.Systems;
using Content.Shared.Coordinates;
using Content.Shared.Humanoid;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Events;
using Content.Shared.Random.Helpers;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server.Body.Systems;
public sealed class BodySystem : SharedBodySystem
{
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly HumanoidSystem _humanoidSystem = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BodyComponent, MoveInputEvent>(OnRelayMoveInput);
SubscribeLocalEvent<BodyComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
SubscribeLocalEvent<BodyComponent, BeingMicrowavedEvent>(OnBeingMicrowaved);
}
private void OnRelayMoveInput(EntityUid uid, BodyComponent component, ref MoveInputEvent args)
{
if (_mobState.IsDead(uid) &&
EntityManager.TryGetComponent<MindComponent>(uid, out var mind) &&
mind.HasMind)
{
if (!mind.Mind!.TimeOfDeath.HasValue)
{
mind.Mind.TimeOfDeath = _gameTiming.RealTime;
}
_ticker.OnGhostAttempt(mind.Mind!, true);
}
}
private void OnApplyMetabolicMultiplier(EntityUid uid, BodyComponent component,
ApplyMetabolicMultiplierEvent args)
{
foreach (var organ in GetBodyOrgans(uid, component))
{
RaiseLocalEvent(organ.Id, args);
}
}
private void OnBeingMicrowaved(EntityUid uid, BodyComponent component, BeingMicrowavedEvent args)
{
if (args.Handled)
return;
// Don't microwave animals, kids
Transform(uid).AttachToGridOrMap();
GibBody(uid, false, component);
args.Handled = true;
}
public override bool AttachPart(
EntityUid? partId,
BodyPartSlot slot,
[NotNullWhen(true)] BodyPartComponent? part = null)
{
if (!base.AttachPart(partId, slot, part))
return false;
if (part.Body is { } body &&
TryComp<HumanoidComponent>(body, out var humanoid))
{
var layer = part.ToHumanoidLayers();
if (layer != null)
{
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
_humanoidSystem.SetLayersVisibility(body, layers, true, true, humanoid);
}
}
return true;
}
public override bool DropPart(EntityUid? partId, BodyPartComponent? part = null)
{
var oldBody = CompOrNull<BodyPartComponent>(partId)?.Body;
if (!base.DropPart(partId, part))
return false;
if (oldBody == null || !TryComp<HumanoidComponent>(oldBody, out var humanoid))
return true;
var layer = part.ToHumanoidLayers();
if (layer == null)
return true;
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
_humanoidSystem.SetLayersVisibility(oldBody.Value, layers, false, true, humanoid);
return true;
}
protected override void InitBody(BodyComponent body, BodyPrototype prototype)
{
var root = prototype.Slots[prototype.Root];
Containers.EnsureContainer<Container>(body.Owner, BodyContainerId);
if (root.Part == null)
return;
var bodyId = Spawn(root.Part, body.Owner.ToCoordinates());
var partComponent = Comp<BodyPartComponent>(bodyId);
var slot = new BodyPartSlot(root.Part, body.Owner, partComponent.PartType);
body.Root = slot;
partComponent.Body = bodyId;
AttachPart(bodyId, slot, partComponent);
InitPart(partComponent, prototype, prototype.Root);
}
public override HashSet<EntityUid> GibBody(EntityUid? bodyId, bool gibOrgans = false, BodyComponent? body = null, bool deleteItems = false)
{
if (bodyId == null || !Resolve(bodyId.Value, ref body, false))
return new HashSet<EntityUid>();
var gibs = base.GibBody(bodyId, gibOrgans, body, deleteItems);
var xform = Transform(bodyId.Value);
var coordinates = xform.Coordinates;
var filter = Filter.Pvs(bodyId.Value, entityManager: EntityManager);
var audio = AudioParams.Default.WithVariation(0.025f);
_audio.Play(body.GibSound, filter, coordinates, true, audio);
if (TryComp(bodyId, out ContainerManagerComponent? container))
{
foreach (var cont in container.GetAllContainers().ToArray())
{
foreach (var ent in cont.ContainedEntities.ToArray())
{
if (deleteItems)
{
QueueDel(ent);
}
else
{
cont.Remove(ent, EntityManager, force: true);
Transform(ent).Coordinates = coordinates;
ent.RandomOffset(0.25f);
}
}
}
}
RaiseLocalEvent(bodyId.Value, new BeingGibbedEvent(gibs));
QueueDel(bodyId.Value);
return gibs;
}
}