Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
174 lines
5.8 KiB
C#
174 lines
5.8 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Body.Components;
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using Content.Server.GameTicking;
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using Content.Server.Humanoid;
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using Content.Server.Kitchen.Components;
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using Content.Server.Mind.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Body.Prototypes;
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using Content.Shared.Body.Systems;
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using Content.Shared.Coordinates;
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using Content.Shared.Humanoid;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Events;
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using Content.Shared.Random.Helpers;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Server.Body.Systems;
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public sealed class BodySystem : SharedBodySystem
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{
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly HumanoidSystem _humanoidSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BodyComponent, MoveInputEvent>(OnRelayMoveInput);
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SubscribeLocalEvent<BodyComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
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SubscribeLocalEvent<BodyComponent, BeingMicrowavedEvent>(OnBeingMicrowaved);
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}
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private void OnRelayMoveInput(EntityUid uid, BodyComponent component, ref MoveInputEvent args)
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{
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if (_mobState.IsDead(uid) &&
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EntityManager.TryGetComponent<MindComponent>(uid, out var mind) &&
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mind.HasMind)
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{
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if (!mind.Mind!.TimeOfDeath.HasValue)
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{
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mind.Mind.TimeOfDeath = _gameTiming.RealTime;
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}
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_ticker.OnGhostAttempt(mind.Mind!, true);
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}
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}
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private void OnApplyMetabolicMultiplier(EntityUid uid, BodyComponent component,
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ApplyMetabolicMultiplierEvent args)
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{
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foreach (var organ in GetBodyOrgans(uid, component))
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{
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RaiseLocalEvent(organ.Id, args);
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}
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}
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private void OnBeingMicrowaved(EntityUid uid, BodyComponent component, BeingMicrowavedEvent args)
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{
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if (args.Handled)
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return;
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// Don't microwave animals, kids
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Transform(uid).AttachToGridOrMap();
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GibBody(uid, false, component);
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args.Handled = true;
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}
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public override bool AttachPart(
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EntityUid? partId,
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BodyPartSlot slot,
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[NotNullWhen(true)] BodyPartComponent? part = null)
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{
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if (!base.AttachPart(partId, slot, part))
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return false;
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if (part.Body is { } body &&
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TryComp<HumanoidComponent>(body, out var humanoid))
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{
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var layer = part.ToHumanoidLayers();
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if (layer != null)
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{
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var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
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_humanoidSystem.SetLayersVisibility(body, layers, true, true, humanoid);
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}
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}
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return true;
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}
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public override bool DropPart(EntityUid? partId, BodyPartComponent? part = null)
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{
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var oldBody = CompOrNull<BodyPartComponent>(partId)?.Body;
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if (!base.DropPart(partId, part))
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return false;
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if (oldBody == null || !TryComp<HumanoidComponent>(oldBody, out var humanoid))
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return true;
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var layer = part.ToHumanoidLayers();
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if (layer == null)
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return true;
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var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
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_humanoidSystem.SetLayersVisibility(oldBody.Value, layers, false, true, humanoid);
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return true;
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}
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protected override void InitBody(BodyComponent body, BodyPrototype prototype)
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{
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var root = prototype.Slots[prototype.Root];
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Containers.EnsureContainer<Container>(body.Owner, BodyContainerId);
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if (root.Part == null)
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return;
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var bodyId = Spawn(root.Part, body.Owner.ToCoordinates());
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var partComponent = Comp<BodyPartComponent>(bodyId);
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var slot = new BodyPartSlot(root.Part, body.Owner, partComponent.PartType);
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body.Root = slot;
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partComponent.Body = bodyId;
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AttachPart(bodyId, slot, partComponent);
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InitPart(partComponent, prototype, prototype.Root);
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}
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public override HashSet<EntityUid> GibBody(EntityUid? bodyId, bool gibOrgans = false, BodyComponent? body = null, bool deleteItems = false)
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{
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if (bodyId == null || !Resolve(bodyId.Value, ref body, false))
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return new HashSet<EntityUid>();
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var gibs = base.GibBody(bodyId, gibOrgans, body, deleteItems);
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var xform = Transform(bodyId.Value);
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var coordinates = xform.Coordinates;
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var filter = Filter.Pvs(bodyId.Value, entityManager: EntityManager);
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var audio = AudioParams.Default.WithVariation(0.025f);
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_audio.Play(body.GibSound, filter, coordinates, true, audio);
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if (TryComp(bodyId, out ContainerManagerComponent? container))
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{
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foreach (var cont in container.GetAllContainers().ToArray())
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{
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foreach (var ent in cont.ContainedEntities.ToArray())
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{
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if (deleteItems)
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{
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QueueDel(ent);
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}
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else
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{
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cont.Remove(ent, EntityManager, force: true);
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Transform(ent).Coordinates = coordinates;
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ent.RandomOffset(0.25f);
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}
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}
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}
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}
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RaiseLocalEvent(bodyId.Value, new BeingGibbedEvent(gibs));
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QueueDel(bodyId.Value);
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return gibs;
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}
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}
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